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Java ServerJoinGamePacket类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.spacehq.mc.protocol.packet.ingame.server.ServerJoinGamePacket的典型用法代码示例。如果您正苦于以下问题:Java ServerJoinGamePacket类的具体用法?Java ServerJoinGamePacket怎么用?Java ServerJoinGamePacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ServerJoinGamePacket类属于org.spacehq.mc.protocol.packet.ingame.server包,在下文中一共展示了ServerJoinGamePacket类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: init

import org.spacehq.mc.protocol.packet.ingame.server.ServerJoinGamePacket; //导入依赖的package包/类
@Override
public void init(Studio studio, JsonObject config) {
    PacketUtils.registerAllEntityRelated(studio);

    studio.setParsing(ServerNotifyClientPacket.class, true);
    studio.setParsing(ServerSetExperiencePacket.class, true);
    studio.setParsing(ServerPlayerAbilitiesPacket.class, true);
    studio.setParsing(ServerDifficultyPacket.class, true);
    studio.setParsing(ServerJoinGamePacket.class, true);
    studio.setParsing(ServerRespawnPacket.class, true);
    studio.setParsing(ServerTeamPacket.class, true);
    studio.setParsing(ServerCloseWindowPacket.class, true);
    studio.setParsing(ServerWindowItemsPacket.class, true);
    studio.setParsing(ServerSetSlotPacket.class, true);
    studio.setParsing(ServerChunkDataPacket.class, true);
    studio.setParsing(ServerMultiChunkDataPacket.class, true);
    studio.setParsing(ServerBlockChangePacket.class, true);
    studio.setParsing(ServerMultiBlockChangePacket.class, true);
    studio.setParsing(ServerMapDataPacket.class, true);
}
 
开发者ID:ReplayMod,项目名称:ReplayStudio,代码行数:21,代码来源:SquashFilter.java


示例2: onLogin

import org.spacehq.mc.protocol.packet.ingame.server.ServerJoinGamePacket; //导入依赖的package包/类
public void onLogin(Session session) {
	ServerPlayer newPlayer = new ServerPlayer(session);
	MainMain.players.put(session, newPlayer);
	newPlayer.setWorld(MainMain.defaultWorld);
	session.send(new ServerJoinGamePacket((int) newPlayer.getUEID(), false, GameMode.CREATIVE,
			newPlayer.getWorld().getDimension().toInt(), Difficulty.PEACEFUL, 10, WorldType.DEFAULT, false));

	List<PlayerListEntry> playerList = new ArrayList<PlayerListEntry>();

	MainMain.players.forEach((otherPlayer) -> {
		playerList.add(new PlayerListEntry(otherPlayer.getProfile(), GameMode.CREATIVE, 1,
				new TextMessage(otherPlayer.getName())));
	});

	PlayerListEntry[] playerListPck = new PlayerListEntry[playerList.size()];
	playerList.toArray(playerListPck);

	session.send(new ServerPlayerListEntryPacket(PlayerListEntryAction.ADD_PLAYER, playerListPck));
	MainMain.players.forEach((otherPlayer) -> {
		if (otherPlayer == newPlayer)
			return;
		PlayerListEntry[] newPlayerListing = new PlayerListEntry[1];

		newPlayerListing[0] = new PlayerListEntry(newPlayer.getProfile(), GameMode.CREATIVE, 1,
				new TextMessage(newPlayer.getName()));

		otherPlayer.sendPacket(new ServerPlayerListEntryPacket(PlayerListEntryAction.ADD_PLAYER, newPlayerListing));
	});
	session.send(new ServerPlayerPositionRotationPacket(0, 120, 0, 0, 0, 0));
	MinecraftProtocol protocol = (MinecraftProtocol) session.getPacketProtocol();
	if (protocol.getSubProtocol() == SubProtocol.GAME) {
		GameProfile profile = session.getFlag(MinecraftConstants.PROFILE_KEY);
		logger.info(profile.getName() + " has joined the game");
		MainMain.server.getSessions()
				.forEach((sessions) -> sessions
						.send(new ServerChatPacket(new TextMessage(profile.getName() + " has joined the game")
								.setStyle(new MessageStyle().setColor(ChatColor.YELLOW)))));
	}
}
 
开发者ID:MineGuard-dev,项目名称:TestServer_Java,代码行数:40,代码来源:LoginHandler.java


示例3: handle

import org.spacehq.mc.protocol.packet.ingame.server.ServerJoinGamePacket; //导入依赖的package包/类
@Override
public void handle(ServerJoinGamePacket packet) {
    GameMode mode = packet.getGameMode();
    int entityId = packet.getEntityId();
    game.getPlayer().setGameMode(mode);
    game.getPlayer().setID(entityId);
    game.getWorld().addEntity(entityId, game.getPlayer());
    game.getMinecraftConn().getClient().getSession()
            .send(new ClientSettingsPacket("en_US", 1, ChatVisibility.FULL, false, new SkinPart[]{SkinPart.HAT}, Hand.MAIN_HAND));
}
 
开发者ID:mstojcevich,项目名称:Radix,代码行数:11,代码来源:JoinGameHandler.java


示例4: onLogin

import org.spacehq.mc.protocol.packet.ingame.server.ServerJoinGamePacket; //导入依赖的package包/类
public void onLogin(Session session) {
	NetherPlayer newPlayer = new NetherPlayer(session);

	NetherServer.players.put(session, newPlayer);

	// spawn the player in the world
	newPlayer.setWorld(NetherServer.defaultWorld);

	// send the join game packet
	session.send(new ServerJoinGamePacket((int) newPlayer.getUEID(),
			false, // Hardcore
			GameMode.CREATIVE, // Player gamemode
			newPlayer.getWorld().getDimension().toInt(), // Dimension (-1, 0, 1)
			Difficulty.PEACEFUL, // Difficulty
			10, // Max players
			WorldType.DEFAULT, 
			false // Less debug info
	));
       
       // Send the logging in player the player list
       
       List<PlayerListEntry> playerList = new ArrayList<PlayerListEntry>();
       
       NetherServer.players.forEach((otherPlayer) -> {
           playerList.add(new PlayerListEntry(
                           otherPlayer.getProfile(),
                           GameMode.CREATIVE,        //TODO: game mode
                           1,                        //TODO: ping
                           new TextMessage(otherPlayer.getName())
           ));
       });
       
       PlayerListEntry[] playerListPck = new PlayerListEntry[playerList.size()];
       playerList.toArray(playerListPck);
       
       session.send(new ServerPlayerListEntryPacket(
           PlayerListEntryAction.ADD_PLAYER,
           playerListPck
       ));
       
       // Send the other players the new player listing.
       
       NetherServer.players.forEach((otherPlayer) -> {
           if(otherPlayer == newPlayer) return;
           
           PlayerListEntry[] newPlayerListing = new PlayerListEntry[1];
           
           newPlayerListing[0] = new PlayerListEntry(newPlayer.getProfile(), GameMode.CREATIVE, 1, new TextMessage(newPlayer.getName()));
           
           otherPlayer.sendPacket(new ServerPlayerListEntryPacket(PlayerListEntryAction.ADD_PLAYER, newPlayerListing));
       });

	// send the player position packet to get the player to spawn
	session.send(new ServerPlayerPositionRotationPacket(0, 81.62, 0, 0, 0, 0));

	// send a message to the console and to all players that a new person
	// has joined the game
	MinecraftProtocol protocol = (MinecraftProtocol) session.getPacketProtocol();
	if (protocol.getSubProtocol() == SubProtocol.GAME) {
		GameProfile profile = session.getFlag(MinecraftConstants.PROFILE_KEY);
		logger.info(profile.getName() + " has joined the game");
		NetherServer.server.getSessions()
				.forEach((sessions) -> sessions
						.send(new ServerChatPacket(new TextMessage(profile.getName() + " has joined the game")
								.setStyle(new MessageStyle().setColor(ChatColor.YELLOW)))));
	}
}
 
开发者ID:netherrack,项目名称:netherrack,代码行数:68,代码来源:LoginHandler.java


示例5: loginPlayer

import org.spacehq.mc.protocol.packet.ingame.server.ServerJoinGamePacket; //导入依赖的package包/类
public synchronized Player loginPlayer(Session session) {
    GameProfile profile = session.getFlag(ProtocolConstants.PROFILE_KEY);
    World world = server.getWorldManager().getWorld("world");
    Location location = world.getSpawnLocation();
    CyanPlayer player = new CyanPlayer(server, profile, location);
    player.setPlayerNetwork(new CyanPlayerNetwork(server, session, player));
    // world.getPlayerService().readPlayer(player);
    player.loadData();

    // player.load();
    ServerJoinGamePacket packet = new ServerJoinGamePacket(player.getEntityID(), world.isHardcore(), player.getGameMode(), world.getDimension().getId(), world.getDifficulty(), server.getMaxPlayers(), WorldType.DEFAULT, false);
    session.send(packet);
    players.add(player);

    // Send spawn packet
    ServerPlayerPositionRotationPacket ppacket = new ServerPlayerPositionRotationPacket(player.getLocation().getX(), player.getLocation().getY(), player.getLocation().getZ(), player.getLocation().getYaw(), player.getLocation().getPitch());
    session.send(ppacket);

    Position position = new Position(player.getLocation().getBlockX(), player.getLocation().getBlockY(), player.getLocation().getBlockZ());
    ServerSpawnPositionPacket spawnPacket = new ServerSpawnPositionPacket(position);
    session.send(spawnPacket);

    // set time
    player.setTime(0);// TODO

    // Send health
    ServerUpdateHealthPacket healthPacket = new ServerUpdateHealthPacket(20, 20, 1);
    session.send(healthPacket);

    // Send Difficulty
    ServerDifficultyPacket diffPacket = new ServerDifficultyPacket(Difficulty.NORMAL);
    session.send(diffPacket);
    world.getPlayerService().savePlayer(player);

    // Send packets for all players
    for (Packet packets : player.getSpawnPackets()) {
        server.getNetworkServer().sendPacketForAll(packets);
    }

    player.chat("Hello! This test message for CyanWool!");
    player.setMoveable(true);

    // Test sounds
    player.damage(5);
    return player;
}
 
开发者ID:BeYkeRYkt,项目名称:CyanWool,代码行数:47,代码来源:PlayerManager.java



注:本文中的org.spacehq.mc.protocol.packet.ingame.server.ServerJoinGamePacket类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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