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Java S13PacketDestroyEntities类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.server.S13PacketDestroyEntities的典型用法代码示例。如果您正苦于以下问题:Java S13PacketDestroyEntities类的具体用法?Java S13PacketDestroyEntities怎么用?Java S13PacketDestroyEntities使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



S13PacketDestroyEntities类属于net.minecraft.network.play.server包,在下文中一共展示了S13PacketDestroyEntities类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: removeEntity

import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
/**
 * Sends a packet to the player to remove an entity.
 */
public void removeEntity(Entity p_152339_1_)
{
    if (p_152339_1_ instanceof EntityPlayer)
    {
        this.playerNetServerHandler.sendPacket(new S13PacketDestroyEntities(new int[] {p_152339_1_.getEntityId()}));
    }
    else
    {
        this.destroyedItemsNetCache.add(Integer.valueOf(p_152339_1_.getEntityId()));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:EntityPlayerMP.java


示例2: handleDestroyEntities

import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
/**
 * Locally eliminates the entities. Invoked by the server when the items are in fact destroyed, or the player is no
 * longer registered as required to monitor them. The latter  happens when distance between the player and item
 * increases beyond a certain treshold (typically the viewing distance)
 */
public void handleDestroyEntities(S13PacketDestroyEntities packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    for (int i = 0; i < packetIn.getEntityIDs().length; ++i)
    {
        this.clientWorldController.removeEntityFromWorld(packetIn.getEntityIDs()[i]);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:NetHandlerPlayClient.java


示例3: handleDestroyEntities

import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
/**
 * Locally eliminates the entities. Invoked by the server when the items are in
 * fact destroyed, or the player is no longer registered as required to monitor
 * them. The latter happens when distance between the player and item increases
 * beyond a certain treshold (typically the viewing distance)
 */
public void handleDestroyEntities(S13PacketDestroyEntities packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

	for (int i = 0; i < packetIn.getEntityIDs().length; ++i) {
		this.clientWorldController.removeEntityFromWorld(packetIn.getEntityIDs()[i]);
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:14,代码来源:NetHandlerPlayClient.java


示例4: handleDestroyEntities

import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
/**
 * Locally eliminates the entities. Invoked by the server when the items are in fact destroyed, or the player is no
 * longer registered as required to monitor them. The latter  happens when distance between the player and item
 * increases beyond a certain treshold (typically the viewing distance)
 */
public void handleDestroyEntities(S13PacketDestroyEntities p_147238_1_)
{
    for (int var2 = 0; var2 < p_147238_1_.func_149098_c().length; ++var2)
    {
        this.clientWorldController.removeEntityFromWorld(p_147238_1_.func_149098_c()[var2]);
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:13,代码来源:NetHandlerPlayClient.java


示例5: func_152339_d

import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
public void func_152339_d(Entity p_152339_1_)
{
    if (p_152339_1_ instanceof EntityPlayer)
    {
        this.playerNetServerHandler.sendPacket(new S13PacketDestroyEntities(new int[] {p_152339_1_.getEntityId()}));
    }
    else
    {
        this.destroyedItemsNetCache.add(Integer.valueOf(p_152339_1_.getEntityId()));
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:12,代码来源:EntityPlayerMP.java


示例6: handleDestroyEntities

import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
public void handleDestroyEntities(S13PacketDestroyEntities p_147238_1_)
{
    for (int i = 0; i < p_147238_1_.func_149098_c().length; ++i)
    {
        this.clientWorldController.removeEntityFromWorld(p_147238_1_.func_149098_c()[i]);
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:8,代码来源:NetHandlerPlayClient.java


示例7: sendFairyDespawn

import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
public void sendFairyDespawn(Entity entity) {
	final int[] eid = new int[] { entity.getEntityId() };
	final S13PacketDestroyEntities packet = new S13PacketDestroyEntities(eid);
	sendToAllPlayers(packet);
	entity.setDead();
}
 
开发者ID:allaryin,项目名称:FairyFactions,代码行数:7,代码来源:CommonProxy.java


示例8: getDestroyPacket

import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
public S13PacketDestroyEntities getDestroyPacket(){
    return new S13PacketDestroyEntities(entityId);
}
 
开发者ID:nailed,项目名称:nailed,代码行数:4,代码来源:BossBar.java


示例9: handleDestroyEntities

import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
/**
 * Locally eliminates the entities. Invoked by the server when the items are in fact destroyed, or the player is no
 * longer registered as required to monitor them. The latter  happens when distance between the player and item
 * increases beyond a certain treshold (typically the viewing distance)
 */
void handleDestroyEntities(S13PacketDestroyEntities packetIn);
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:7,代码来源:INetHandlerPlayClient.java


示例10: handleDestroyEntities

import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
/**
 * Locally eliminates the entities. Invoked by the server when the items are in fact destroyed, or the player is no
 * longer registered as required to monitor them. The latter  happens when distance between the player and item
 * increases beyond a certain treshold (typically the viewing distance)
 */
void handleDestroyEntities(S13PacketDestroyEntities var1);
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:7,代码来源:INetHandlerPlayClient.java


示例11: handleDestroyEntities

import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
void handleDestroyEntities(S13PacketDestroyEntities p_147238_1_); 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java



注:本文中的net.minecraft.network.play.server.S13PacketDestroyEntities类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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