本文整理汇总了Java中net.minecraft.network.play.server.S13PacketDestroyEntities类的典型用法代码示例。如果您正苦于以下问题:Java S13PacketDestroyEntities类的具体用法?Java S13PacketDestroyEntities怎么用?Java S13PacketDestroyEntities使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
S13PacketDestroyEntities类属于net.minecraft.network.play.server包,在下文中一共展示了S13PacketDestroyEntities类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: removeEntity
import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
/**
* Sends a packet to the player to remove an entity.
*/
public void removeEntity(Entity p_152339_1_)
{
if (p_152339_1_ instanceof EntityPlayer)
{
this.playerNetServerHandler.sendPacket(new S13PacketDestroyEntities(new int[] {p_152339_1_.getEntityId()}));
}
else
{
this.destroyedItemsNetCache.add(Integer.valueOf(p_152339_1_.getEntityId()));
}
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:EntityPlayerMP.java
示例2: handleDestroyEntities
import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
/**
* Locally eliminates the entities. Invoked by the server when the items are in fact destroyed, or the player is no
* longer registered as required to monitor them. The latter happens when distance between the player and item
* increases beyond a certain treshold (typically the viewing distance)
*/
public void handleDestroyEntities(S13PacketDestroyEntities packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
for (int i = 0; i < packetIn.getEntityIDs().length; ++i)
{
this.clientWorldController.removeEntityFromWorld(packetIn.getEntityIDs()[i]);
}
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:NetHandlerPlayClient.java
示例3: handleDestroyEntities
import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
/**
* Locally eliminates the entities. Invoked by the server when the items are in
* fact destroyed, or the player is no longer registered as required to monitor
* them. The latter happens when distance between the player and item increases
* beyond a certain treshold (typically the viewing distance)
*/
public void handleDestroyEntities(S13PacketDestroyEntities packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
for (int i = 0; i < packetIn.getEntityIDs().length; ++i) {
this.clientWorldController.removeEntityFromWorld(packetIn.getEntityIDs()[i]);
}
}
开发者ID:SkidJava,项目名称:BaseClient,代码行数:14,代码来源:NetHandlerPlayClient.java
示例4: handleDestroyEntities
import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
/**
* Locally eliminates the entities. Invoked by the server when the items are in fact destroyed, or the player is no
* longer registered as required to monitor them. The latter happens when distance between the player and item
* increases beyond a certain treshold (typically the viewing distance)
*/
public void handleDestroyEntities(S13PacketDestroyEntities p_147238_1_)
{
for (int var2 = 0; var2 < p_147238_1_.func_149098_c().length; ++var2)
{
this.clientWorldController.removeEntityFromWorld(p_147238_1_.func_149098_c()[var2]);
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:13,代码来源:NetHandlerPlayClient.java
示例5: func_152339_d
import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
public void func_152339_d(Entity p_152339_1_)
{
if (p_152339_1_ instanceof EntityPlayer)
{
this.playerNetServerHandler.sendPacket(new S13PacketDestroyEntities(new int[] {p_152339_1_.getEntityId()}));
}
else
{
this.destroyedItemsNetCache.add(Integer.valueOf(p_152339_1_.getEntityId()));
}
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:12,代码来源:EntityPlayerMP.java
示例6: handleDestroyEntities
import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
public void handleDestroyEntities(S13PacketDestroyEntities p_147238_1_)
{
for (int i = 0; i < p_147238_1_.func_149098_c().length; ++i)
{
this.clientWorldController.removeEntityFromWorld(p_147238_1_.func_149098_c()[i]);
}
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:8,代码来源:NetHandlerPlayClient.java
示例7: sendFairyDespawn
import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
public void sendFairyDespawn(Entity entity) {
final int[] eid = new int[] { entity.getEntityId() };
final S13PacketDestroyEntities packet = new S13PacketDestroyEntities(eid);
sendToAllPlayers(packet);
entity.setDead();
}
开发者ID:allaryin,项目名称:FairyFactions,代码行数:7,代码来源:CommonProxy.java
示例8: getDestroyPacket
import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
public S13PacketDestroyEntities getDestroyPacket(){
return new S13PacketDestroyEntities(entityId);
}
开发者ID:nailed,项目名称:nailed,代码行数:4,代码来源:BossBar.java
示例9: handleDestroyEntities
import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
/**
* Locally eliminates the entities. Invoked by the server when the items are in fact destroyed, or the player is no
* longer registered as required to monitor them. The latter happens when distance between the player and item
* increases beyond a certain treshold (typically the viewing distance)
*/
void handleDestroyEntities(S13PacketDestroyEntities packetIn);
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:7,代码来源:INetHandlerPlayClient.java
示例10: handleDestroyEntities
import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
/**
* Locally eliminates the entities. Invoked by the server when the items are in fact destroyed, or the player is no
* longer registered as required to monitor them. The latter happens when distance between the player and item
* increases beyond a certain treshold (typically the viewing distance)
*/
void handleDestroyEntities(S13PacketDestroyEntities var1);
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:7,代码来源:INetHandlerPlayClient.java
示例11: handleDestroyEntities
import net.minecraft.network.play.server.S13PacketDestroyEntities; //导入依赖的package包/类
void handleDestroyEntities(S13PacketDestroyEntities p_147238_1_);
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java
注:本文中的net.minecraft.network.play.server.S13PacketDestroyEntities类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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