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Java World类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.threed.jpct.World的典型用法代码示例。如果您正苦于以下问题:Java World类的具体用法?Java World怎么用?Java World使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



World类属于com.threed.jpct包,在下文中一共展示了World类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: JPCTBlendScene

import com.threed.jpct.World; //导入依赖的package包/类
/**
 * JPCTScene constructor, loads an scene based on the main xml file
 * (exported by blender)
 * 
 * @param sceneFilename
 *            scene xml filename
 */
public JPCTBlendScene(String sceneFilename, World world) {

	this.world = world;

	File file = new File(sceneFilename);
	sceneBasePath = file.getParentFile().getAbsolutePath() + File.separator;

	DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
	factory.setNamespaceAware(true);
	DocumentBuilder builder;
	Document doc = null;

	try {
		builder = factory.newDocumentBuilder();
		doc = builder.parse(sceneFilename);

		parseRoot(doc.getFirstChild());

	} catch (ParserConfigurationException | SAXException | IOException e) {
		e.printStackTrace();
	}

	addSceneToWorld();
}
 
开发者ID:andresjesse,项目名称:jpctblend,代码行数:32,代码来源:JPCTBlendScene.java


示例2: addToWorld

import com.threed.jpct.World; //导入依赖的package包/类
/**
 * Add the object to the world, including all the children
 * @param world
 */
public void addToWorld(World world) {
    world.addObject(this);
    for (int i=0; i<mChildren.size(); i++) {
        world.addObject(mChildren.get(i));
    }
    for (int i=0; i<mLights.size(); i++) {
        mLights.get(i).addToWorld(world);
    }
}
 
开发者ID:plattysoft,项目名称:ArToolKitJpctBaseLib,代码行数:14,代码来源:TrackableObject3d.java


示例3: configureARScene

import com.threed.jpct.World; //导入依赖的package包/类
/**
 * Configuration of the AR Scene
 * Initializes jPCT and gets the trackable objects list
 * Registers the markers and adds the objects to the world
 */
@Override
public boolean configureARScene() {
    // Initialize the game world and the camera
    mWorld = new World();
    mCamera = mWorld.getCamera();
    // Set the FOV based on the camera parameters
    // This FOW is correct when using
    android.hardware.Camera.Parameters params = mActivity.getCameraPreview().getCameraParameters();
    // Setting the FOV based on the camera params, this seems to work fine with 640x480
    float fov = params.getHorizontalViewAngle();
    float yfov = params.getVerticalViewAngle();
    mCamera.setFOV(mCamera.convertDEGAngleIntoFOV(fov));
    mCamera.setYFOV(mCamera.convertDEGAngleIntoFOV(yfov));

    mActivity.configureWorld(mWorld);

    // Get the activity list of trackable objects
    mTrackableObjects = mActivity.getTrackableObject3DList();

    // Load all the markers and add the objects to the world
    for (int i=0; i<mTrackableObjects.size(); i++) {
        TrackableObject3d trackableObject = mTrackableObjects.get(i);
        // Load the marker
        if (! trackableObject.registerMarker() ) {
            // If there was a problem, return false
            return false;
        }
        // Add the object to the world, note that mWorld.addObject is not recursive
        trackableObject.addToWorld(mWorld);
    }

    mWorld.buildAllObjects();

    mFovSet = false;

    return true;
}
 
开发者ID:plattysoft,项目名称:ArToolKitJpctBaseLib,代码行数:43,代码来源:ArJcptRenderer.java


示例4: JpctMesh

import com.threed.jpct.World; //导入依赖的package包/类
public JpctMesh(World world, JpctTexture texture)
{
	this.world = world;
	
	verts = new ArrayList<Vector3f>();
	colours = new ArrayList<Vector4f>();
	texCoords = new ArrayList<Vector2f>();
	
	object3D = new Object3D(1024);

//	obj.setBaseTexture("box");
	object3D.setCulling(false);
}
 
开发者ID:tectonicus,项目名称:tectonicus,代码行数:14,代码来源:JpctMesh.java


示例5: addToWorld

import com.threed.jpct.World; //导入依赖的package包/类
/**
 * Create here your logic to add your actor to the world.
 * 
 * @param world
 *            World to add the actor
 */
@Override
public void addToWorld(World world) {
	this.world = world;

	world.addObject(obj);
}
 
开发者ID:andresjesse,项目名称:jpctblend,代码行数:13,代码来源:SampleActor.java


示例6: setupEngine

import com.threed.jpct.World; //导入依赖的package包/类
/**
 * Setup the engine. Create the world.
 */
private void setupEngine() {
	fb = new FrameBuffer(1024, 768, FrameBuffer.SAMPLINGMODE_NORMAL);
	fb.disableRenderer(IRenderer.RENDERER_SOFTWARE);
	fb.enableRenderer(IRenderer.RENDERER_OPENGL);

	world = new World();
}
 
开发者ID:andresjesse,项目名称:jpctblend,代码行数:11,代码来源:Gameplay.java


示例7: configureWorld

import com.threed.jpct.World; //导入依赖的package包/类
public void configureWorld(World world) {
    world.setAmbientLight(150, 150, 150);
}
 
开发者ID:plattysoft,项目名称:ArToolKitJpctBaseLib,代码行数:4,代码来源:ARSimple.java


示例8: addToWorld

import com.threed.jpct.World; //导入依赖的package包/类
public void addToWorld(World world) {
    mLight = new Light(world);
    setPosition(mPosition);
    setIntensity(mR, mG, mB);
    setVisibility(mVisible);
}
 
开发者ID:plattysoft,项目名称:ArToolKitJpctBaseLib,代码行数:7,代码来源:TrackableLight.java


示例9: configureWorld

import com.threed.jpct.World; //导入依赖的package包/类
public void configureWorld(World world) {
    Config.farPlane = 2000;
    world.setAmbientLight(255, 255, 255);
}
 
开发者ID:plattysoft,项目名称:ArToolKitJpctBaseLib,代码行数:5,代码来源:MainActivity.java


示例10: drawScene

import com.threed.jpct.World; //导入依赖的package包/类
private void drawScene(){
	world = new World();

	Vector<EditorObject> objects = new Vector<EditorObject>();
	Vector<LightData> lights = new Vector<LightData>();

	
	String flagModeSetting = prefs.getString(Settings.FLAG_MODE_SETTING, Settings.FLAG_MODE_FULLSCREEN);
	String flagSpeedSetting = prefs.getString(Settings.FLAG_SPEED, "normal");
	
	AssetManager assetManager = FlagWallpaperService.context.getAssets();
	objects = Scene.loadSerializedLevel(flagModeSetting+"_"+flagSpeedSetting+".txt", objects, lights, null,null, world, assetManager);

	flag = (Scene.findObject(flagModeSetting+"0", objects));
	Animator.Play(flag, "wave", objects);

	float[] bb = flag.getMesh().getBoundingBox();
	float width = Math.abs(bb[0]-bb[1]);
	Camera cam = world.getCamera();
	float moveout;
	if(flagModeSetting.equals(Settings.FLAG_MODE_FULLSCREEN)){
		pole = null;
		moveout = 30; 
		cam.setPositionToCenter(flag);
		cam.moveCamera(Camera.CAMERA_MOVEOUT, moveout);
		//		cam.setYFOV(cam.convertRADAngleIntoFOV((float) Math.atan(height/(2*moveout))));
		cam.setFOV(cam.convertRADAngleIntoFOV((float) Math.atan(width/(2*moveout))));
		cam.lookAt(flag.getTransformedCenter());
	}else{
		pole = (Scene.findObject("pole", objects));
		float height = Math.abs(bb[2]-bb[3]);
		moveout = 35; 
		cam.setPosition(0, 0, 0);
		cam.moveCamera(Camera.CAMERA_MOVEOUT, moveout);
		cam.moveCamera(Camera.CAMERA_MOVEDOWN, height-5);
		cam.setFOV(cam.convertRADAngleIntoFOV((float) Math.atan(width/(2*moveout))));
		cam.lookAt(new SimpleVector(width/2, -height/2, 0));			
	}

	Light sun = new Light(world);
	SimpleVector sv = new SimpleVector();
	sv.set(flag.getTransformedCenter());
	sv.y += 100;
	sv.x -= 100;
	sv.z -= 30;
	sun.setPosition(sv);
	//		sun.disable();

	MemoryHelper.compact();

}
 
开发者ID:danilox6,项目名称:flag3dlivewallpaperbase,代码行数:52,代码来源:FlagRenderer.java


示例11: getWorld

import com.threed.jpct.World; //导入依赖的package包/类
/**
 * Get the world instance used by the renderer.
 * May be null if configureARScene has not yet been called.
 * @return the world instance used by the renderer.
 */
public World getWorld() {
    return mWorld;
}
 
开发者ID:plattysoft,项目名称:ArToolKitJpctBaseLib,代码行数:9,代码来源:ArJcptRenderer.java


示例12: configureWorld

import com.threed.jpct.World; //导入依赖的package包/类
/**
 * Override this method to add extra configuration to the world such as ambient light, etc
 * @param world
 */
public abstract void configureWorld(World world);
 
开发者ID:plattysoft,项目名称:ArToolKitJpctBaseLib,代码行数:6,代码来源:ArJpctActivity.java


示例13: addToWorld

import com.threed.jpct.World; //导入依赖的package包/类
/**
 * Create here your logic to add your actor to the world.
 * 
 * @param world
 *            World to add the actor
 */
public void addToWorld(World world);
 
开发者ID:andresjesse,项目名称:jpctblend,代码行数:8,代码来源:IActor.java



注:本文中的com.threed.jpct.World类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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