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PHP formula_parseToPHP函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了PHP中formula_parseToPHP函数的典型用法代码示例。如果您正苦于以下问题:PHP formula_parseToPHP函数的具体用法?PHP formula_parseToPHP怎么用?PHP formula_parseToPHP使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了formula_parseToPHP函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的PHP代码示例。

示例1: science_processOrder

function science_processOrder($scienceID, $caveID, $cave)
{
    global $defenseSystemTypeList, $buildingTypeList, $scienceTypeList, $resourceTypeList, $unitTypeList;
    global $config, $db;
    $science = $scienceTypeList[$scienceID];
    $maxLevel = round(eval('return ' . formula_parseToPHP("{$science->maxLevel};", '$cave')));
    // check, that this science isn't researched in an other cave at the
    // same time
    $sql = $db->prepare("SELECT event_scienceID\n                       FROM " . EVENT_SCIENCE_TABLE . "\n                       WHERE playerID = :playerID \n                         AND scienceID = :scienceID");
    $sql->bindValue('playerID', $_SESSION['player']->playerID, PDO::PARAM_INT);
    $sql->bindValue('scienceID', $scienceID, PDO::PARAM_INT);
    if ($sql->rowCountSelect() != 0) {
        return 4;
    }
    // check for scienceMaxDeps in Event_Handler
    $dep_count = 0;
    $deps = '';
    foreach ($science->maxScienceDepList as $key => $value) {
        if ($value != -1 && $cave[$scienceTypeList[$key]->dbFieldName] > $value - 1) {
            if ($dep_count) {
                $deps .= ", ";
            }
            $deps .= $key;
            $dep_count++;
        }
    }
    if ($dep_count) {
        $sql = $db->prepare("SELECT event_scienceID\n                         FROM " . EVENT_SCIENCE_TABLE . "\n                         WHERE playerID = :playerID\n                           AND scienceID IN ({$deps})");
        $sql->bindValue('playerID', $_SESSION['player']->playerID, PDO::PARAM_INT);
        if ($sql->rowCountSelect() != 0) {
            return 5;
        }
    }
    // take production costs from cave
    if (!processProductionCost($science, $caveID, $cave)) {
        return 2;
    }
    $prodTime = 0;
    // calculate the production time;
    if ($time_formula = $science->productionTimeFunction) {
        $time_eval_formula = formula_parseToPHP($time_formula, '$cave');
        $time_eval_formula = "\$prodTime={$time_eval_formula};";
        eval($time_eval_formula);
    }
    $prodTime *= SCIENCE_TIME_BASE_FACTOR;
    $now = time();
    $sql = $db->prepare("INSERT INTO " . EVENT_SCIENCE_TABLE . " (caveID, playerID, scienceID, " . "start, end) VALUES (:caveID, :playerID, :scienceID, :start, :end)");
    $sql->bindValue('caveID', $caveID, PDO::PARAM_INT);
    $sql->bindValue('playerID', $_SESSION['player']->playerID, PDO::PARAM_INT);
    $sql->bindValue('scienceID', $scienceID, PDO::PARAM_INT);
    $sql->bindValue('start', time_toDatetime($now), PDO::PARAM_STR);
    $sql->bindValue('end', time_toDatetime($now + $prodTime), PDO::PARAM_STR);
    if (!$sql->execute() || !$sql->rowCount() == 1) {
        processProductionCostSetBack($science, $caveID, $cave);
        return 2;
    }
    return 3;
}
开发者ID:microlefes,项目名称:Game,代码行数:58,代码来源:science.inc.php


示例2: unit_processOrder

function unit_processOrder($unitID, $quantity, $caveID, $details)
{
    global $db;
    if ($quantity == -1) {
        $quantity = MAX_SIMULTAN_BUILDED_UNITS;
        while (!processProductionCost($GLOBALS['unitTypeList'][$unitID], $caveID, $details, $quantity) && $quantity != 0) {
            $quantity--;
        }
        if ($quantity <= 0) {
            return 4;
        }
    } else {
        if ($quantity > MAX_SIMULTAN_BUILDED_UNITS || $quantity <= 0) {
            return 4;
        }
        // take the production costs from cave
        if (!processProductionCost($GLOBALS['unitTypeList'][$unitID], $caveID, $details, $quantity)) {
            return 2;
        }
    }
    $prodTime = 0;
    // calculate the production time;
    if ($time_formula = $GLOBALS['unitTypeList'][$unitID]->productionTimeFunction) {
        $time_eval_formula = formula_parseToPHP($time_formula, '$details');
        eval('$prodTime=' . $time_eval_formula . ';');
    }
    $prodTime *= BUILDING_TIME_BASE_FACTOR * $quantity;
    $now = time();
    $sql = $db->prepare("INSERT INTO " . EVENT_UNIT_TABLE . " (caveID, unitID, quantity, " . "start, end) VALUES (:caveID, :unitID, :quantity, :start, :end)");
    $sql->bindValue('caveID', $caveID, PDO::PARAM_INT);
    $sql->bindValue('unitID', $unitID, PDO::PARAM_INT);
    $sql->bindValue('quantity', $quantity, PDO::PARAM_INT);
    $sql->bindValue('start', time_toDatetime($now), PDO::PARAM_STR);
    $sql->bindValue('end', time_toDatetime($now + $prodTime), PDO::PARAM_STR);
    if (!$sql->execute() || $sql->rowCount() == 0) {
        processProductionCostSetBack($GLOBALS['unitTypeList'][$unitID], $caveID, $details, $quantity);
        return 2;
    }
    return 3;
}
开发者ID:norter,项目名称:Game,代码行数:40,代码来源:unit.inc.php


示例3: unitAction

function unitAction($caveID, &$meineHoehlen)
{
    global $config, $db, $MAX_RESOURCE, $MOVEMENTCOSTCONSTANT, $MOVEMENTSPEEDCONSTANT, $params, $resourceTypeList, $unitTypeList, $FUELRESOURCEID;
    // get movements
    $ua_movements = Movement::getMovements();
    $details = $meineHoehlen[$caveID];
    /***************************************************************************/
    /**                                                                       **/
    /** CHECK ARTEFACTS                                                       **/
    /**                                                                       **/
    /***************************************************************************/
    // artefact moving: get ID if any
    //
    // $params->POST->myartefacts will be
    //   NULL, if it is not set at all
    //   -1 when choosing no artefact to move
    //   0 if there was a real choice
    // default: Move No Artefact (this var holds the artefactID to move)
    $moveArtefact = 0;
    // this array shall contain the artefacts if any
    $myartefacts = array();
    // does the cave contain an artefact at least?
    if ($details['artefacts'] > 0) {
        // get artefacts
        $myartefacts = artefact_getArtefactsReadyForMovement($caveID);
        // was an artefact chosen?
        if ((int) $params->POST->myartefacts > 0) {
            $tempID = (int) $params->POST->myartefacts;
            // now check, whether this artefactID belongs to this cave
            foreach ($myartefacts as $key => $value) {
                // if found, set it
                if ($tempID == $value['artefactID']) {
                    $moveArtefact = $tempID;
                    break;
                }
            }
        }
    }
    // now $moveArtefact should contain 0 for 'move no artefact'
    // or the artefactID of the artefact to be moved
    /***************************************************************************/
    /***************************************************************************/
    /***************************************************************************/
    // put user, its session and nogfx flag into session
    $_SESSION['player'] = Player::getPlayer($params->SESSION->player->playerID);
    $params->SESSION->player = $_SESSION['player'];
    // get Map Size
    $size = getMapSize();
    $dim_x = ($size['maxX'] - $size['minX'] + 1) / 2;
    $dim_y = ($size['maxY'] - $size['minY'] + 1) / 2;
    $foodPerCave = eval('return ' . formula_parseToPHP($MOVEMENTCOSTCONSTANT . ';', '$details'));
    $minutesPerCave = eval('return ' . formula_parseToPHP($MOVEMENTSPEEDCONSTANT . ';', '$details'));
    $minutesPerCave *= MOVEMENT_TIME_BASE_FACTOR / 60;
    if (isset($params->POST->moveit) && sizeof($params->POST->unit)) {
        $targetXCoord = intval($params->POST->targetXCoord);
        $targetYCoord = intval($params->POST->targetYCoord);
        $targetCaveName = $params->POST->targetCaveName;
        $targetCaveID = intval($params->POST->targetCaveID);
        $movementID = intval($params->POST->movementID);
        // check for scripters
        check_timestamp($params->POST->tstamp);
        $validCaveName = FALSE;
        // targetCaveID >>> coords
        if (isset($targetCaveID) && $targetCaveID > 0) {
            $result = getCaveByID(intval($targetCaveID));
            if (sizeof($result) != 0) {
                $targetXCoord = $result['xCoord'];
                $targetYCoord = $result['yCoord'];
                $validCaveName = TRUE;
            }
            // name >>> coords
        } else {
            if (isset($targetCaveName)) {
                $result = getCaveByName($targetCaveName);
                if (sizeof($result) != 0) {
                    $targetXCoord = $result['xCoord'];
                    $targetYCoord = $result['yCoord'];
                    $validCaveName = TRUE;
                }
            }
        }
        // get target player
        $result = getCaveByCoords(intval($targetXCoord), intval($targetYCoord));
        if (sizeof($result) != 0) {
            $targetPlayer = new Player(getPlayerByID($result['playerID']));
        }
        // Array von Nullwerten befreien
        $unit = array_filter($params->POST->unit, "filterZeros");
        $unit = array_map("checkFormValues", $unit);
        $resource = array_map("checkFormValues", $params->POST->rohstoff);
        // Test, ob Einheitentragekapazität ausgelastet
        foreach ($resource as $resKey => $aRes) {
            $capacity = 0;
            foreach ($unit as $unitKey => $aUnit) {
                $capacity += $aUnit * $unitTypeList[$unitKey]->encumbranceList[$resKey];
            }
            if ($capacity < $aRes) {
                $overloaded = 1;
                break;
            }
//.........这里部分代码省略.........
开发者ID:agatho,项目名称:uaenhanced,代码行数:101,代码来源:unitaction.html.php


示例4: wonder_getWonderContent

function wonder_getWonderContent($playerID, $caveID, &$details)
{
    global $buildingTypeList, $resourceTypeList, $wonderTypeList, $unitTypeList, $config, $params, $db;
    // messages
    $messageText = array(-4 => "Die Zielsiedlung steht unter Schutz. Der Zauber kann nicht erwirkt werden.", -3 => "Die angegebene Zielsiedlung wurde nicht gefunden.", -2 => "Der Zauber kann nicht auf die angegbene Zielsiedlung erwirkt " . "werden.", -1 => "Es ist ein Fehler bei der Verarbeitung Ihrer Anfrage aufgetreten. " . "Bitte wenden Sie sich an die Administratoren.", 0 => "Der Zauber kann nicht erwirkt werden. Es fehlen die " . "notwendigen Voraussetzungen.", 1 => "Das Erwirken des Zaubers scheint Erfolg zu haben.", 2 => "Die G&ouml;tter haben Ihr Flehen nicht erh&ouml;rt! Die " . "eingesetzten Opfergaben sind nat&uuml;rlich dennoch verloren. " . "Mehr Gl&uuml;ck beim n&auml;chsten Mal!");
    // ADDED by chris--- for cavebook -----------------------
    if ($params->POST->targetCaveID != -1) {
        $targetCave = getCaveByID($params->POST->targetCaveID);
        $x = $targetCave[xCoord];
        $y = $targetCave[yCoord];
    } else {
        $x = $params->POST->xCoord;
        $y = $params->POST->yCoord;
    }
    // ------------------------------------------------------
    // and changed $params->POST->xCoord to $x etc
    if (isset($params->POST->wonderID)) {
        $messageID = wonder_processOrder($playerID, $params->POST->wonderID, $caveID, $x, $y, $details, $db);
        $reload = 1;
    }
    if ($reload) {
        // this isn't that elegant...
        $r = getCaveSecure($caveID, $params->SESSION->user['playerID']);
        if ($r->isEmpty()) {
            page_dberror();
        }
        $details = $r->nextRow();
    }
    $template = @tmpl_open("./templates/" . $config->template_paths[$params->SESSION->user['template']] . "/wonder.ihtml");
    // Show a special message
    if (isset($messageID)) {
        tmpl_set($template, '/MESSAGE/message', $messageText[$messageID]);
    }
    // ADDED by chris--- for cavebook ---------------------------------
    // Getting entries
    $cavelist = cavebook_getEntries($params->SESSION->user['playerID']);
    // Show the cave table
    $cavebook = array();
    for ($ix = 0; $ix < sizeof($cavelist[id]); $ix++) {
        $cavebook[$ix][cavebook_entry] = $cavelist[name][$ix];
        $cavebook[$ix][cavebook_id] = $cavelist[id][$ix];
        $cavebook[$ix][cavebook_x] = $cavelist[x][$ix];
        $cavebook[$ix][cavebook_y] = $cavelist[y][$ix];
    }
    // --------------------------------------------------------------
    // Show the wonder table
    for ($i = 0; $i < sizeof($wonderTypeList); $i++) {
        $wonder = $wonderTypeList[$i];
        // the current building
        $result = rules_checkDependencies($wonder, $details);
        if ($result === TRUE) {
            tmpl_iterate($template, 'WONDER');
            tmpl_set($template, "WONDER/alternate", $count++ % 2 ? "alternate" : "");
            tmpl_set($template, 'WONDER', array('name' => $wonder->name, 'wonderID' => $i, 'modus' => WONDER_DETAIL, 'caveID' => $caveID));
            // iterate ressourcecosts
            foreach ($wonder->resourceProductionCost as $resourceID => $function) {
                $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details')));
                if ($cost) {
                    tmpl_iterate($template, "WONDER/RESSOURCECOST");
                    if ($details[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) {
                        tmpl_set($template, "WONDER/RESSOURCECOST/ENOUGH/value", $cost);
                    } else {
                        tmpl_set($template, "WONDER/RESSOURCECOST/LESS/value", $cost);
                    }
                    tmpl_set($template, "WONDER/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName);
                    tmpl_set($template, "WONDER/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name);
                }
            }
            // iterate unitcosts
            foreach ($wonder->unitProductionCost as $unitID => $function) {
                $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details')));
                if ($cost) {
                    tmpl_iterate($template, "WONDER/UNITCOST");
                    if ($details[$unitTypeList[$unitID]->dbFieldName] >= $cost) {
                        tmpl_set($template, "WONDER/UNITCOST/ENOUGH/value", $cost);
                    } else {
                        tmpl_set($template, "WONDER/UNITCOST/LESS/value", $cost);
                    }
                    tmpl_set($template, "WONDER/UNITCOST/name", $unitTypeList[$unitID]->name);
                }
            }
            // show the wonder link
            tmpl_set($template, 'WONDER/BUILD_LINK', array('action' => WONDER, 'wonderID' => $wonder->wonderID, 'cave_book_link' => CAVE_BOOK, 'BOOKENTRY' => $cavebook, 'caveID' => $caveID));
        } else {
            if ($params->SESSION->user['show_unqualified'] && $result !== FALSE && !$wonder->nodocumentation) {
                tmpl_iterate($template, '/UNQUALIFIEDWONDERS/WONDER');
                tmpl_set($template, '/UNQUALIFIEDWONDERS/WONDER', array('alternate' => $count_unqualified++ % 2 ? "" : "alternate", 'modus' => WONDER_DETAIL, 'wonderID' => $i, 'caveID' => $caveID, 'name' => $wonder->name, 'dependencies' => $result));
            }
        }
    }
    return tmpl_parse($template);
}
开发者ID:agatho,项目名称:uaenhanced,代码行数:92,代码来源:wonder.html.php


示例5: unit_getUnitDetails

function unit_getUnitDetails($unitID, $caveData, $method)
{
    global $template;
    global $buildingTypeList, $defenseSystemTypeList, $resourceTypeList, $scienceTypeList, $unitTypeList;
    $details = $caveData;
    // first check whether that unit should be displayed...
    $unit = $unitTypeList[$unitID];
    if (!$unit || $unit->nodocumentation && !$caveData[$unit->dbFieldName] && rules_checkDependencies($unit, $caveData) !== TRUE) {
        $unit = current($unitTypeList);
    }
    // open template
    if ($method == 'ajax') {
        $shortVersion = true;
        $template->setFile('unitDetailAjax.tmpl');
    } else {
        $shortVersion = false;
        $template->setFile('unitDetail.tmpl');
        $template->setShowRresource(false);
    }
    // iterate ressourcecosts
    $resourceCost = array();
    foreach ($unit->resourceProductionCost as $resourceID => $function) {
        $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$caveData')));
        if ($cost) {
            array_push($resourceCost, array('name' => $GLOBALS['resourceTypeList'][$resourceID]->name, 'dbFieldName' => $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName, 'value' => $cost));
        }
    }
    // iterate unitcosts
    $unitCost = array();
    foreach ($unit->unitProductionCost as $unitID => $function) {
        $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$caveData')));
        if ($cost) {
            array_push($unitCost, array('name' => $GLOBALS['unitTypeList'][$unitID]->name, 'dbFieldName' => $GLOBALS['unitTypeList'][$unitID]->dbFieldName, 'value' => $cost));
        }
    }
    // iterate buildingCost
    $buildingCost = array();
    foreach ($unit->buildingProductionCost as $buildingID => $function) {
        $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$caveData')));
        if ($cost) {
            array_push($buildingCost, array('name' => $GLOBALS['buildingTypeList'][$buildingID]->name, 'dbFieldName' => $GLOBALS['buildingTypeList'][$buildingID]->dbFieldName, 'value' => $cost));
        }
    }
    // iterate defenseCost
    $defenseCost = array();
    foreach ($unit->defenseProductionCost as $defenseID => $function) {
        $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$caveData')));
        if ($cost) {
            array_push($defenseCost, array('name' => $GLOBALS['defenseSystemTypeList'][$defenseID]->name, 'dbFieldName' => $GLOBALS['defenseSystemTypeList'][$defenseID]->dbFieldName, 'value' => $cost));
        }
    }
    $dependencies = array();
    $buildingdep = array();
    $defensesystemdep = array();
    $resourcedep = array();
    $sciencedep = array();
    $unitdep = array();
    foreach ($unit->buildingDepList as $key => $level) {
        if ($level) {
            array_push($buildingdep, array('name' => $GLOBALS['buildingTypeList'][$key]->name, 'level' => "&gt;= " . $level));
        }
    }
    foreach ($unit->defenseSystemDepList as $key => $level) {
        if ($level) {
            array_push($defensesystemdep, array('name' => $GLOBALS['defenseSystemTypeList'][$key]->name, 'level' => "&gt;= " . $level));
        }
    }
    foreach ($unit->resourceDepList as $key => $level) {
        if ($level) {
            array_push($resourcedep, array('name' => $GLOBALS['resourceTypeList'][$key]->name, 'level' => "&gt;= " . $level));
        }
    }
    foreach ($unit->scienceDepList as $key => $level) {
        if ($level) {
            array_push($sciencedep, array('name' => $GLOBALS['scienceTypeList'][$key]->name, 'level' => "&gt;= " . $level));
        }
    }
    foreach ($unit->unitDepList as $key => $level) {
        if ($level) {
            array_push($unitdep, array('name' => $GLOBALS['unitTypeList'][$key]->name, 'level' => "&gt;= " . $level));
        }
    }
    foreach ($unit->maxBuildingDepList as $key => $level) {
        if ($level != -1) {
            array_push($buildingdep, array('name' => $GLOBALS['buildingTypeList'][$key]->name, 'level' => "&lt;= " . $level));
        }
    }
    foreach ($unit->maxDefenseSystemDepList as $key => $level) {
        if ($level != -1) {
            array_push($defensesystemdep, array('name' => $GLOBALS['defenseSystemTypeList'][$key]->name, 'level' => "&lt;= " . $level));
        }
    }
    foreach ($unit->maxResourceDepList as $key => $level) {
        if ($level != -1) {
            array_push($resourcedep, array('name' => $GLOBALS['resourceTypeList'][$key]->name, 'level' => "&lt;= " . $level));
        }
    }
    foreach ($unit->maxScienceDepList as $key => $level) {
        if ($level != -1) {
            array_push($sciencedep, array('name' => $GLOBALS['scienceTypeList'][$key]->name, 'level' => "&lt;= " . $level));
//.........这里部分代码省略.........
开发者ID:norter,项目名称:Game,代码行数:101,代码来源:unitDetail.html.php


示例6: improvement_getImprovementDetail

function improvement_getImprovementDetail($caveID, &$details)
{
    global $template;
    // open template
    $template->setFile('improvementBuilder.tmpl');
    // messages
    $messageText = array(0 => array('type' => 'success', 'message' => _('Der Arbeitsauftrag wurde erfolgreich gestoppt.')), 1 => array('type' => 'error', 'message' => _('Es konnte kein Arbeitsauftrag gestoppt werden.')), 2 => array('type' => 'error', 'message' => _('Der Auftrag konnte nicht erteilt werden. Es fehlen die notwendigen Voraussetzungen.')), 3 => array('type' => 'success', 'message' => _('Der Arbeitsauftrag wurde erfolgreich erteilt.')), 5 => array('type' => 'success', 'message' => _('Das Gebäude wurde erfolgreich abgerissen.')), 6 => array('type' => 'error', 'message' => _('Das Gebäude konnte nicht abgerissen werden.')), 7 => array('type' => 'error', 'message' => _('Sie haben von der Sorte gar keine Gebäude.')), 8 => array('type' => 'error', 'message' => sprintf(_('Sie können derzeit kein Gebäude oder Verteidigungen abreißen, weil erst vor Kurzem etwas in dieser Höhle abgerissen wurde. Generell muss zwischen zwei Abrissen eine Zeitspanne von %d Minuten liegen.'), TORE_DOWN_TIMEOUT)), 9 => array('type' => 'error', 'message' => _('Der Arbeitsauftrag konnte nicht erteilt werden. Ein Arbeitsauftrag ist schon im Gange.')));
    // get this cave's queue
    $queue = improvement_getQueue($_SESSION['player']->playerID, $caveID);
    $action = Request::getVar('action', '');
    switch ($action) {
        /****************************************************************************************************
        *
        * Erweiterung bauen
        *
        ****************************************************************************************************/
        case 'build':
            $buildingID = Request::getVar('buildingID', -1);
            if ($buildingID == -1) {
                $messageID = 2;
                break;
            }
            // check queue exist
            if (sizeof($queue)) {
                $messageID = 9;
                break;
            }
            $messageID = improvement_processOrder($buildingID, $caveID, $details);
            $details = getCaveSecure($caveID, $_SESSION['player']->playerID);
            $queue = improvement_getQueue($_SESSION['player']->playerID, $caveID);
            break;
            /****************************************************************************************************
            *
            * Ausbau der Erweiterung abbrechen
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Ausbau der Erweiterung abbrechen
        *
        ****************************************************************************************************/
        case 'cancelOrder':
            $eventID = Request::getVar('id', 0);
            if ($eventID == 0) {
                $messageID = 1;
                break;
            }
            // check queue exist
            if (!sizeof($queue) || $queue['event_expansionID'] != $eventID) {
                $messageID = 1;
                break;
            }
            if (Request::isPost('cancelOrderConfirm')) {
                $messageID = improvement_cancelOrder($eventID, $caveID);
                if ($messageID == 0) {
                    $queue = null;
                }
            } else {
                $template->addVars(array('cancelOrder_box' => true, 'confirm_action' => 'cancelOrder', 'confirm_id' => $eventID, 'confirm_mode' => IMPROVEMENT_BUILDER, 'confirm_msg' => sprintf(_('Möchtest du den Arbeitsauftrag von <span class="bold">%s</span> abbrechen?'), $GLOBALS['buildingTypeList'][$queue['expansionID']]->name)));
            }
            break;
            /****************************************************************************************************
            *
            * Erweiterung abreißen
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Erweiterung abreißen
        *
        ****************************************************************************************************/
        case 'demolishing':
            $improvementID = Request::getVar('id', -1);
            if ($improvementID == -1) {
                $messageID = 4;
                break;
            }
            if (!isset($GLOBALS['buildingTypeList'][$improvementID])) {
                $messageID = 4;
                break;
            }
            if (Request::isPost('cancelOrderConfirm')) {
                $messageID = improvement_Demolishing($improvementID, $caveID, $details);
                $details = getCaveSecure($caveID, $_SESSION['player']->playerID);
            } else {
                $template->addVars(array('cancelOrder_box' => true, 'confirm_action' => 'demolishing', 'confirm_id' => $improvementID, 'confirm_mode' => IMPROVEMENT_BUILDER, 'confirm_msg' => sprintf(_('Möchtest du <span class="bold">%s</span> einmal abreißen?'), $GLOBALS['buildingTypeList'][$improvementID]->name)));
            }
            break;
    }
    $improvement = $improvementRelict = $improvementUnqualified = array();
    foreach ($GLOBALS['buildingTypeList'] as $id => $building) {
        $maxLevel = round(eval('return ' . formula_parseToPHP("{$building->maxLevel};", '$details')));
        $notenough = FALSE;
        $result = rules_checkDependencies($building, $details);
        /****************************************************************************************************
        *
        * Erweiterungen die gebaut werden können.
        *
        ****************************************************************************************************/
        if ($result === TRUE) {
//.........这里部分代码省略.........
开发者ID:norter,项目名称:Game,代码行数:101,代码来源:improvement.html.php


示例7: science_getScienceDetail

function science_getScienceDetail($caveID, &$details)
{
    global $buildingTypeList, $defenseSystemTypeList, $resourceTypeList, $unitTypeList, $scienceTypeList, $config, $params, $db;
    // messages
    $messageText = array(0 => _('Der Forschungsauftrag wurde erfolgreich gestoppt.'), 1 => _('Es konnte kein Forschungsauftrag gestoppt werden.'), 2 => _('Der Auftrag konnte nicht erteilt werden. Es fehlen die notwendigen Voraussetzungen.'), 3 => _('Der Auftrag wurde erteilt'), 4 => _('Dieses Wissen wird schon in einer anderen Höhle erforscht.'), 5 => _('Es wird gerade in einer anderen Höhle Wissen erforscht, dass dieses Wissen ausschließt.'));
    // proccess a cancel-order request
    if (isset($params->POST->eventID)) {
        $messageID = science_processOrderCancel($params->POST->eventID, $caveID, $db);
    }
    if (isset($params->POST->scienceID)) {
        $messageID = science_processOrder($params->POST->scienceID, $caveID, $params->SESSION->player->playerID, $details, $db);
        $r = getCaveSecure($caveID, $params->SESSION->player->playerID);
        if ($r->isEmpty()) {
            page_dberror();
        }
        $details = $r->nextRow();
    }
    $queue = science_getScienceQueueForCave($params->SESSION->player->playerID, $caveID);
    $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'science.ihtml');
    // Show a special message
    if (isset($messageID)) {
        tmpl_set($template, '/MESSAGE/message', $messageText[$messageID]);
    }
    // Show the science table
    for ($i = 0; $i < sizeof($scienceTypeList); $i++) {
        $science = $scienceTypeList[$i];
        // the current science
        $maxLevel = round(eval('return ' . formula_parseToPHP("{$science->maxLevel};", '$details')));
        $notenough = FALSE;
        $result = rules_checkDependencies($science, $details);
        if ($result === TRUE) {
            tmpl_iterate($template, 'SCIENCE');
            tmpl_set($template, "SCIENCE/alternate", $count++ % 2 ? "alternate" : "");
            tmpl_set($template, 'SCIENCE', array('dbFieldName' => $science->dbFieldName, 'name' => $science->name, 'scienceID' => $i, 'modus' => SCIENCE_DETAIL, 'caveID' => $caveID, 'size' => "0" + $details[$science->dbFieldName], 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($science->productionTimeFunction . ";", '$details')) * SCIENCE_TIME_BASE_FACTOR)));
            // iterate ressourcecosts
            foreach ($science->resourceProductionCost as $resourceID => $function) {
                $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details')));
                if ($cost) {
                    tmpl_iterate($template, "SCIENCE/RESSOURCECOST");
                    if ($details[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) {
                        tmpl_set($template, "SCIENCE/RESSOURCECOST/ENOUGH/value", $cost);
                    } else {
                        tmpl_set($template, "SCIENCE/RESSOURCECOST/LESS/value", $cost);
                        $notenough = TRUE;
                    }
                    tmpl_set($template, "SCIENCE/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName);
                    tmpl_set($template, "SCIENCE/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name);
                }
            }
            // iterate unitcosts
            foreach ($science->unitProductionCost as $unitID => $function) {
                $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details')));
                if ($cost) {
                    tmpl_iterate($template, "SCIENCE/UNITCOST");
                    if ($details[$unitTypeList[$unitID]->dbFieldName] >= $cost) {
                        tmpl_set($template, "SCIENCE/UNITCOST/ENOUGH/value", $cost);
                    } else {
                        tmpl_set($template, "SCIENCE/UNITCOST/LESS/value", $cost);
                        $notenough = TRUE;
                    }
                    tmpl_set($template, "SCIENCE/UNITCOST/name", $unitTypeList[$unitID]->name);
                }
            }
            // iterate buildingcosts
            foreach ($science->buildingProductionCost as $buildingID => $function) {
                $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details')));
                if ($cost) {
                    tmpl_iterate($template, "DEFENSESYSTEM/BUILDINGCOST");
                    if ($details[$buildingTypeList[$buildingID]->dbFieldName] >= $cost) {
                        tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/ENOUGH/value", $cost);
                    } else {
                        tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/LESS/value", $cost);
                        $notenough = TRUE;
                    }
                    tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/name", $buildingTypeList[$buildingID]->name);
                }
            }
            // iterate externalcosts
            foreach ($science->externalProductionCost as $externalID => $function) {
                $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details')));
                if ($cost) {
                    tmpl_iterate($template, "DEFENSESYSTEM/EXTERNALCOST");
                    if ($details[$defenseSystemTypeList[$externalID]->dbFieldName] >= $cost) {
                        tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/ENOUGH/value", $cost);
                    } else {
                        tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/LESS/value", $cost);
                        $notenough = TRUE;
                    }
                    tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/name", $defenseSystemTypeList[$externalID]->name);
                }
            }
            // show the science link ?!
            if ($queue) {
                tmpl_set($template, 'SCIENCE/RESEARCH_LINK_NO/message', _('Erforschung im Gange'));
            } else {
                if ($notenough && $maxLevel > $details[$science->dbFieldName]) {
                    tmpl_set($template, 'SCIENCE/RESEARCH_LINK_NO/message', _('Zu wenig Rohstoffe'));
                } else {
                    if ($maxLevel > $details[$science->dbFieldName]) {
                        tmpl_set($template, 'SCIENCE/RESEARCH_LINK', array('action' => SCIENCE, 'scienceID' => $science->scienceID, 'caveID' => $caveID));
//.........这里部分代码省略.........
开发者ID:agatho,项目名称:uaenhanced,代码行数:101,代码来源:science.html.php


示例8: parseCost

function parseCost($building, &$details)
{
    $ret = array();
    $notenough = false;
    if (isset($building->resourceProductionCost)) {
        foreach ($building->resourceProductionCost as $resourceID => $function) {
            $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details')));
            if ($cost) {
                $ret['resource_cost'][] = array('dbFieldName' => $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName, 'name' => $GLOBALS['resourceTypeList'][$resourceID]->name, 'value' => $cost, 'enough' => $details[$GLOBALS['resourceTypeList'][$resourceID]->dbFieldName] >= $cost ? true : false, 'missing' => $cost - $details[$GLOBALS['resourceTypeList'][$resourceID]->dbFieldName]);
                if ($details[$GLOBALS['resourceTypeList'][$resourceID]->dbFieldName] < $cost) {
                    $notenough = true;
                }
            }
        }
    }
    if (isset($building->unitProductionCost)) {
        foreach ($building->unitProductionCost as $unitID => $function) {
            $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details')));
            if ($cost) {
                $ret['unit_cost'][] = array('dbFieldName' => $GLOBALS['unitTypeList'][$unitID]->dbFieldName, 'name' => $GLOBALS['unitTypeList'][$unitID]->name, 'value' => $cost, 'enough' => $details[$GLOBALS['unitTypeList'][$unitID]->dbFieldName] >= $cost ? true : false, 'missing' => $cost - $details[$GLOBALS['unitTypeList'][$unitID]->dbFieldName]);
                if ($details[$GLOBALS['unitTypeList'][$unitID]->dbFieldName] < $cost) {
                    $notenough = true;
                }
            }
        }
    }
    if (isset($building->buildingProductionCost)) {
        foreach ($building->buildingProductionCost as $buildingID => $function) {
            $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details')));
            if ($cost) {
                $ret['building_cost'][] = array('dbFieldName' => $GLOBALS['buildingTypeList'][$buildingID]->dbFieldName, 'name' => $GLOBALS['buildingTypeList'][$buildingID]->name, 'value' => $cost, 'enough' => $details[$GLOBALS['buildingTypeList'][$buildingID]->dbFieldName] >= $cost ? true : false, 'missing' => $cost - $details[$GLOBALS['buildingTypeList'][$buildingID]->dbFieldName]);
                if ($details[$GLOBALS['buildingTypeList'][$buildingID]->dbFieldName] < $cost) {
                    $notenough = true;
                }
            }
        }
    }
    if (isset($building->defenseProductionCost)) {
        foreach ($building->defenseProductionCost as $defenseID => $function) {
            $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details')));
            if ($cost) {
                $ret['defense_cost'][] = array('dbFieldName' => $GLOBALS['defenseSystemTypeList'][$defenseID]->dbFieldName, 'name' => $GLOBALS['defenseSystemTypeList'][$defenseID]->name, 'value' => $cost, 'enough' => $details[$GLOBALS['defenseSystemTypeList'][$defenseID]->dbFieldName] >= $cost ? true : false, 'missing' => $cost - $details[$GLOBALS['defenseSystemTypeList'][$defenseID]->dbFieldName]);
                if ($details[$GLOBALS['defenseSystemTypeList'][$defenseID]->dbFieldName] < $cost) {
                    $notenough = true;
                }
            }
        }
    }
    $ret['notenough'] = $notenough;
    return $ret;
}
开发者ID:norter,项目名称:Game,代码行数:51,代码来源:basic.lib.php


示例9: improvement_getBuildingDetails

function improvement_getBuildingDetails($buildingID, $caveData, $method)
{
    global $template;
    // first check whether that building should be displayed...
    $building = $GLOBALS['buildingTypeList'][$buildingID];
    $maxLevel = round(eval('return ' . formula_parseToPHP("{$building->maxLevel};", '$caveData')));
    $maxLevel = $maxLevel < 0 ? 0 : $maxLevel;
    $maxReadable = formula_parseToReadable($building->maxLevel);
    if (!$building || $building->nodocumentation && !$caveData[$building->dbFieldName] && rules_checkDependencies($building, $caveData) !== TRUE) {
        $building = current($GLOBALS['buildingTypeList']);
    }
    // open template
    if ($method == 'ajax') {
        $shortVersion = true;
        $template->setFile('improvementDetailAjax.tmpl');
    } else {
        $shortVersion = false;
        $template->setFile('improvementDetail.tmpl');
        $template->setShowRresource(false);
    }
    $currentlevel = $caveData[$building->dbFieldName];
    $levels = $costTimeLvl = array();
    for ($level = $caveData[$building->dbFieldName], $count = 0; $level < $maxLevel && $count < ($shortVersion ? 3 : 10); ++$count, ++$level, ++$caveData[$building->dbFieldName]) {
        $duration = time_formatDuration(eval('return ' . formula_parseToPHP($GLOBALS['buildingTypeList'][$buildingID]->productionTimeFunction . ";", '$caveData')) * BUILDING_TIME_BASE_FACTOR);
        // iterate ressourcecosts
        $resourceCost = array();
        foreach ($building->resourceProductionCost as $resourceID => $function) {
            $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$caveData')));
            if ($cost) {
                array_push($resourceCost, array('name' => $GLOBALS['resourceTypeList'][$resourceID]->name, 'dbFieldName' => $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName, 'value' => $cost));
            }
        }
        // iterate unitcosts
        $unitCost = array();
        foreach ($building->unitProductionCost as $unitID => $function) {
            $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$caveData')));
            if ($cost) {
                array_push($unitCost, array('name' => $GLOBALS['unitTypeList'][$unitID]->name, 'dbFieldName' => $GLOBALS['unitTypeList'][$unitID]->dbFieldName, 'value' => $cost));
            }
        }
        // iterate buildingCost
        $buildingCost = array();
        foreach ($building->buildingProductionCost as $buildingID => $function) {
            $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$caveData')));
            if ($cost) {
                array_push($buildingCost, array('name' => $GLOBALS['buildingTypeList'][$buildingID]->name, 'dbFieldName' => $GLOBALS['buildingTypeList'][$buildingID]->dbFieldName, 'value' => $cost));
            }
        }
        // iterate defenseCost
        $defenseCost = array();
        foreach ($building->defenseProductionCost as $defenseID => $function) {
            $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$caveData')));
            if ($cost) {
                array_push($defenseCost, array('name' => $GLOBALS['defenseSystemTypeList'][$defenseID]->name, 'dbFieldName' => $GLOBALS['defenseSystemTypeList'][$defenseID]->dbFieldName, 'value' => $cost));
            }
        }
        $levels[$count] = array('level' => $level + 1, 'time' => $duration, 'resource_cost' => $resourceCost, 'unit_cost' => $unitCost, 'building_cost' => $buildingCost, 'defense_cost' => $defenseCost);
    }
    if (sizeof($levels)) {
        $costTimeLvl = array('population' => $caveData['population'], 'item' => $levels);
    }
    $dependencies = array();
    $buildingdep = array();
    $defensesystemdep = array();
    $resourcedep = array();
    $sciencedep = array();
    $unitdep = array();
    foreach ($building->buildingDepList as $key => $level) {
        if ($level) {
            array_push($buildingdep, array('name' => $GLOBALS['buildingTypeList'][$key]->name, 'level' => "&gt;= " . $level));
        }
    }
    foreach ($building->defenseSystemDepList as $key => $level) {
        if ($level) {
            array_push($defensesystemdep, array('name' => $GLOBALS['defenseSystemTypeList'][$key]->name, 'level' => "&gt;= " . $level));
        }
    }
    foreach ($building->resourceDepList as $key => $level) {
        if ($level) {
            array_push($resourcedep, array('name' => $GLOBALS['resourceTypeList'][$key]->name, 'level' => "&gt;= " . $level));
        }
    }
    foreach ($building->scienceDepList as $key => $level) {
        if ($level) {
            array_push($sciencedep, array('name' => $GLOBALS['scienceTypeList'][$key]->name, 'level' => "&gt;= " . $level));
        }
    }
    foreach ($building->unitDepList as $key => $level) {
        if ($level) {
            array_push($unitdep, array('name' => $GLOBALS['unitTypeList'][$key]->name, 'level' => "&gt;= " . $level));
        }
    }
    foreach ($building->maxBuildingDepList as $key => $level) {
        if ($level != -1) {
            array_push($buildingdep, array('name' => $GLOBALS['buildingTypeList'][$key]->name, 'level' => "&lt;= " . $level));
        }
    }
    foreach ($building->maxDefenseSystemDepList as $key => $level) {
        if ($level != -1) {
            array_push($defensesystemdep, array('name' => $GLOBALS['defenseSystemTypeList'][$key]->name, 'level' => "&lt;= " . $level));
//.........这里部分代码省略.........
开发者ID:norter,项目名称:Game,代码行数:101,代码来源:improvementDetail.html.php


示例10: getAllCavesDetailsContent

function getAllCavesDetailsContent($ownCaves)
{
    global $db, $template;
    // open template
    $template->setFile('cavesDetail.tmpl');
    $mycaves = array();
    foreach ($ownCaves as $caveID => $caveDetails) {
        $mycaves[] = array('cave_name_url' => urlencode($caveDetails['name']), 'cave_name' => $caveDetails['name'], 'cave_id' => $caveID, 'cave_x' => $caveDetails['xCoord'], 'cave_y' => $caveDetails['yCoord']);
    }
    $template->addVar('caves', $mycaves);
    $template->addVar('cave_count', count($mycaves));
    $sum = $alt = 0;
    $myres = array();
    foreach ($GLOBALS['resourceTypeList'] as $resource) {
        $temp = array('name' => $resource->name, 'dbFieldName' => $resource->dbFieldName, 'cave' => array());
        $row_sum = $row_sum_delta = $row_sum_max = 0;
        foreach ($ownCaves as $caveID => $caveDetails) {
            $amount = $caveDetails[$resource->dbFieldName];
            $delta = $caveDetails[$resource->dbFieldName . '_delta'];
            $max = round(eval('return ' . formula_parseToPHP("{$resource->maxLevel};", '$caveDetails')));
            $row_sum += $amount;
            $row_sum_delta += $delta;
            $row_sum_max += $max;
            if ($delta >= 0) {
                $delta = "+" . $delta;
            }
            $temp['cave'][] = array('amount' => $amount, 'delta' => $delta);
        }
        if (!$row_sum) {
            continue;
        }
        $alt++;
        $sum += $row_sum;
        $temp['sum'] = $row_sum;
        if ($row_sum_delta >= 0) {
            $row_sum_delta = "+" . $row_sum_delta;
        }
        $temp['sum_delta'] = $row_sum_delta;
        $temp['sum_max'] = $row_sum_max;
        $myres[] = $temp;
    }
    if ($sum > 0) {
        $template->addVar('resource', $myres);
    }
    $sum = $alt = 0;
    $myunits = array();
    foreach ($GLOBALS['unitTypeList'] as $unit) {
        $temp = array('name' => $unit->name, 'dbFieldName' => $unit->dbFieldName, 'cave' => array());
        $row_sum = 0;
        foreach ($ownCaves as $caveID => $caveDetails) {
            $amount = $caveDetails[$unit->dbFieldName];
            $row_sum += $amount;
            $temp['cave'][] = array('amount' => $amount);
        }
        if (!$row_sum) {
            continue;
        }
        $alt++;
        $sum += $row_sum;
        $temp['sum'] = $row_sum;
        $myunits[] = $temp;
    }
    if ($sum > 0) {
        $template->addVar('unit', $myunits);
    }
    $sum = $alt = 0;
    $mybuildings = array();
    foreach ($GLOBALS['buildingTypeList'] as $building) {
        $temp = array('name' => $building->name, 'dbFieldName' => $building->dbFieldName, 'CAVE' => array());
        $row_sum = 0;
        foreach ($ownCaves as $caveID => $caveDetails) {
            $amount = $caveDetails[$building->dbFieldName];
            $row_sum += $amount;
            $temp['cave'][] = array('amount' => $amount);
        }
        if (!$row_sum) {
            continue;
        }
        $alt++;
        $sum += $row_sum;
        $temp['sum'] = $row_sum;
        $mybuildings[] = $temp;
    }
    if ($sum > 0) {
        $template->addVar('building', $mybuildings);
    }
    $sum = $alt = 0;
    $mydefenses = array();
    foreach ($GLOBALS['defenseSystemTypeList'] as $defense) {
        $temp = array('name' => $defense->name, 'dbFieldName' => $defense->dbFieldName, 'cave' => array());
        $row_sum = 0;
        foreach ($ownCaves as $caveID => $caveDetails) {
            $amount = $caveDetails[$defense->dbFieldName];
            $row_sum += $amount;
            $temp['cave'][] = array('amount' => $amount);
        }
        if (!$row_sum) {
            continue;
        }
        $alt++;
//.........这里部分代码省略.........
开发者ID:microlefes,项目名称:Game,代码行数:101,代码来源:cave.html.php


示例11: improvement_getImprovementDetail

function improvement_getImprovementDetail($caveID, &$details)
{
    global $buildingTypeList, $defenseSystemTypeList, $resourceTypeList, $unitTypeList, $config, $params, $db;
    // messages
    $messageText = array(0 => "Der Arbeitsauftrag wurde erfolgreich gestoppt.", 1 => "Es konnte kein Arbeitsauftrag gestoppt werden.", 2 => "Der Auftrag konnte nicht erteilt werden. Es fehlen die " . "notwendigen Voraussetzungen.", 3 => "Der Auftrag wurde erteilt", 5 => "Das Geb&auml;ude wurde erfolgreich abgerissen", 6 => "Das Geb&auml;ude konnte nicht abgerissen werden", 7 => "Sie haben von der Sorte gar keine Geb&auml;ude", 8 => "Sie k&ouml;nnen derzeit kein Geb&auml;ude abreissen, weil erst vor Kurzem etwas in dieser Siedlung abgerissen wurde. Generell muss zwischen zwei Abrissen eine Zeitspanne von " . TORE_DOWN_TIMEOUT . " Minuten liegen.");
    // proccess a cancel-order request
    if (isset($params->POST->eventID)) {
        $messa 

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