开源软件名称:CocosQtPort
开源软件地址:https://gitee.com/takamachimarisa/CocosQtPort
开源软件介绍:
CocosQtPort This is porting code, which port cocos2d-x3.3 to QT5.3. It is useful for coding a game editor.
How to use? 1. copy CocoQtPort directory to your Classes folder. 2. change AppDelegate to inherit form cocos2d::CCQApplication. add a member, like: ```class AppDelegate : private cocos2d::CCQApplication{public: AppDelegate(int argc, char *argv[]) : cocos2d::CCQApplication(argc, argv) {}; virtual ~AppDelegate();......protected: CCGEditor _mainWindow; // CCGEditor is the MainWindow class which you created in QT.}``` 3. modify AppDelegate::applicationDidFinishLaunching(), use CCQGLView to create glview. like: ```bool AppDelegate::applicationDidFinishLaunching() { // initialize director auto director = Director::getInstance(); auto glview = CCQGLView::getInstance(); glview->setBgColor(Color4B(50, 50, 50, 255));director->setOpenGLView(glview);_mainWindow.setGLView(glview->getGLWidget());_mainWindow.show(); ......} <br>4. Modify your QT MainWindow class (here is CCGEditor):<br>CCGEditor.h<br> class CCGEditor : public QMainWindow{Q_OBJECT public:CCGEditor(QWidget *parent = 0);~CCGEditor() {} void setGLView(QWidget *glWidget); protected:void closeEvent(QCloseEvent *); private:Ui::CCGEditorClass ui;AppDelegate *_appDelegate;QWidget *_glWidget;}; CCGEditor::CCGEditor(QWidget *parent): QMainWindow(parent),_appDelegate(NULL),_glWidget(NULL){ui.setupUi(this);} void CCGEditor::closeEvent(QCloseEvent *){cocos2d::Director::getInstance()->end();qApp->quit();} void CCGEditor::setGLView(QWidget *glWidget){_glWidget = glWidget; if (_glWidget){ ui.SceneWidget->setWidget(_glWidget); setCentralWidget(ui.SceneWidget);} } <br>5. modify the main function in this way:<br> int main(int argc, char *argv[]){AppDelegate app(argc, argv);return cocos2d::CCQApplication::getInstance()->run();} <br>6. do not forget the header files_(:зゝ∠)_<br><br>See my blog for detail:<br>http://www.cnblogs.com/marisa/p/4141862.html |
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