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javascript - Replace a specific color by another in an image/sprite

I am trying to make a game with HTML5's canvas. I have some sprites, I am able to load them well, and they work fine, but some of the parts of the image are specifically #ff0000 and I would like to be able to replace it by some other color, a custom user defined color.

I don't really have a lead on this, I sort of saw image filters, but I didn't really find any examples suited for my usage, and don't have the brains to think it up on my own, trust me, I've tried.

Any help, lead, or whatsoever will be greatly appreciated.

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You can use canvas’ getImageData to replace any color with any other color.

// pull the entire image into an array of pixel data
var imageData = context.getImageData(0, 0, w, h);

// examine every pixel, 
// change any old rgb to the new-rgb
for (var i=0;i<imageData.data.length;i+=4)
  {
      // is this pixel the old rgb?
      if(imageData.data[i]==oldRed &&
         imageData.data[i+1]==oldGreen &&
         imageData.data[i+2]==oldBlue
      ){
          // change to your new rgb
          imageData.data[i]=newRed;
          imageData.data[i+1]=newGreen;
          imageData.data[i+2]=newBlue;
      }
  }
// put the altered data back on the canvas  
context.putImageData(imageData,0,0);

Here is code and a Fiddle: http://jsfiddle.net/m1erickson/4apAS/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>

<style>
    body{ background-color: ivory; padding:20px; }
    img{border:1px solid red;}
</style>

<script>
$(function(){


    // this just makes an image we can test with
    // it's just an image of a red rectangle
    var temp=document.createElement("canvas");
    var tempctx=temp.getContext("2d");
    tempctx.fillStyle="red";
    tempctx.strokeStyle="blue";
    tempctx.lineWidth=5;
    tempctx.rect(20,20,75,50);
    tempctx.fill();
    var image0=document.getElementById("image0");
    image0.src=temp.toDataURL();

    var image=new Image();
    image.onload=function(){
        // call function to replace red with green
        recolorImage(image,255,0,0,0,255,0);
    }
    image.src= image0.src;


    function recolorImage(img,oldRed,oldGreen,oldBlue,newRed,newGreen,newBlue){

        var c = document.createElement('canvas');
        var ctx=c.getContext("2d");
        var w = img.width;
        var h = img.height;

        c.width = w;
        c.height = h;

        // draw the image on the temporary canvas
        ctx.drawImage(img, 0, 0, w, h);

        // pull the entire image into an array of pixel data
        var imageData = ctx.getImageData(0, 0, w, h);

        // examine every pixel, 
        // change any old rgb to the new-rgb
        for (var i=0;i<imageData.data.length;i+=4)
          {
              // is this pixel the old rgb?
              if(imageData.data[i]==oldRed &&
                 imageData.data[i+1]==oldGreen &&
                 imageData.data[i+2]==oldBlue
              ){
                  // change to your new rgb
                  imageData.data[i]=newRed;
                  imageData.data[i+1]=newGreen;
                  imageData.data[i+2]=newBlue;
              }
          }
        // put the altered data back on the canvas  
        ctx.putImageData(imageData,0,0);
        // put the re-colored image back on the image
        var img1=document.getElementById("image1");
        img1.src = c.toDataURL('image/png');

    }

}); // end $(function(){});
</script>

</head>

<body>
    <p>Original Image</p>
    <img id="image0" width=200 height=200><br/>
    <p>Red recolored Green Image</p>
    <img id="image1" width=200 height=200>
</body>
</html>

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