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javascript - Preventing cheating for on-line arcade high score board

I'm going to be developing an online arcade for HTML5/Javascript games written in a to-be-released IDE.

The game will use Ajax requests to the server to record scores when people play these games.

I theoretically have complete control over the design of this, including the mechanics of the code that logs the high scores, game code, everything.

I know it's never impossible to hack client side games such as this or spoof high scores, but I want to make it difficult enough so that anyone competent enough wont be bothered enough to do it (wishful thinking).

I've read:

How can you prevent bogus high scores from appearing on a global high score list?

Which is a slightly different question as this is HTML/JS specific.

My initial idea is that the ajax request checks the source of the request is from the correct location, which is a simple and effective block for most hacking attempts.

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As the previous answer stated you cannot trust the client, therefore your best bet is to split a game up into levels of some sort and have the server control level progression. If the server is tracking each client and their progression it can limit the range of scores achievable. This makes it more tedious to cheat as the client has to simulate going through each level and indicate achievement within the correct score range.


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