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in Technique[技术] by (71.8m points)

java - Infinite background for game

I am working on a Java project to simulate the flight of a helicopter in a frame. The helicopter moves on the screen using the arrow keys. I want the helicopter to be able to move infinitely, that is, when the helicopter reaches the edge of the frame, the background should move in the opposite direction to have the effect of endless terrain.

Here is the code I have so far:

import java.awt.Graphics;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.net.URL;
import java.io.IOException;

import javax.imageio.ImageIO;
import javax.swing.*;

public class MainFrame extends JFrame
{
    private static int FRAME_WIDTH = 800;
    private static int FRAME_HEIGHT = 500;

    public MainFrame()
    {
        add(new AnotherBackground(FRAME_WIDTH, FRAME_HEIGHT));
        setTitle("Helicopter Background Test");
        setSize(FRAME_WIDTH,FRAME_HEIGHT);
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setVisible(true);
    }

    public static void main(String[] args)
    {
        new MainFrame();
    }
}

class AnotherBackground extends JPanel
{
private BufferedImage heliImage = null;
private BufferedImage backImage = null;

private int heliX = 0;
private int heliY = 0;

private int backX = 0;
private int backY = 0;

private int frameWidth = 0;
private int frameHeight = 0;

private int backWidth = 0;
private int backHeight = 0;

public AnotherBackground(int fWidth, int fHeight)
{
    frameWidth = fWidth;
    frameHeight = fHeight;

    this.setFocusable(true);
    this.addKeyListener(new HeliListener());

    try
    {
        heliImage = ImageIO.read(new URL("http://imageshack.us/a/img7/2133/helicopter2f.png"));
        // 2.7 Meg Crap that is a humungous image!  Substitute dummy.
        backImage = new BufferedImage(1918,1200,BufferedImage.TYPE_INT_RGB);
    }

    catch(IOException ex)
    {
        System.out.println("Problem durinng loading heli image");
    }

    backWidth = backImage.getWidth();
    backHeight = backImage.getHeight();

    HeliPainter l = new HeliPainter();
    new Thread(l).start();
}

@Override
protected void paintComponent(Graphics g)
{
    super.paintComponent(g);

    g.drawImage(backImage, backX, backY, null);
    g.drawImage(heliImage, heliX, heliY, null);

}

class HeliListener extends KeyAdapter
{
    @Override
    public void keyPressed(KeyEvent e)
    {
        System.out.println(heliX + " " + heliY + " " + backX + " " + backY);

        if (e.getKeyCode() == KeyEvent.VK_LEFT)
        {
            if(heliX > 0)
            {
                heliX -= 5;
            }

            else
            {
                backX += 5;
            }
        }

        else if (e.getKeyCode() == KeyEvent.VK_RIGHT)
        {
            if(heliX < frameWidth)
            {
                heliX += 5;
            }

            else
            {
                backX -= 5;
            }
        }

        else if (e.getKeyCode() == KeyEvent.VK_UP)
        {
            if(heliY > 0)
            {
                heliY -= 5;
            }

            else
            {
                backY += 5;
            }
        }

        else if (e.getKeyCode() == KeyEvent.VK_DOWN)
        {
            if(heliY < frameHeight)
            {
                heliY += 5;
            }

            else
            {
                backY -= 5;
            }
        }
    }
}

class HeliPainter implements Runnable
{
    @Override
    public void run()
    {
        try
        {
            while(true)
            {
                SwingUtilities.invokeLater(new Runnable()
                {
                    @Override
                    public void run()
                    {
                        repaint();
                    }
                });

                Thread.sleep(1);
            }
        }

        catch(InterruptedException ex)
        {
            System.out.println("Problem putting thread to sleep");
        }
    }
}
}

Now there's two images in the code. One is that of a small helicopter, and the other is a large (2.7 meg) background. They are here:

How to show the BG continuously?

See Question&Answers more detail:os

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1 Reply

0 votes
by (71.8m points)

Have a look through this source which behaves in a more predictable manner, and also includes a nice tweak to the chopper image (animated). ;)

Scrolling vehicle with BG

import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.awt.image.BufferedImage;
import java.net.URL;
import java.io.IOException;

import javax.imageio.ImageIO;
import javax.swing.*;

public class MainFrame
{
    public MainFrame()
    {
        JFrame f = new JFrame("Helicopter Background Test");
        f.add(new AnotherBackground());
        //setTitle("Helicopter Background Test");  Redundant..
        // Set a preferred size for the content area and pack() the frame instead!
        // setSize(FRAME_WIDTH,FRAME_HEIGHT);
        // setLocationRelativeTo(null); Better to..
        f.setLocationByPlatform(true);
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.pack(); // Size the GUI - VERY MPORTANT!
        f.setVisible(true);
    }

    public static void main(String[] args)
    {
        new MainFrame();
    }
}

class AnotherBackground extends JPanel
{
    private static int PREFERRED_WIDTH = 400;
    private static int PREFERRED_HEIGHT = 200;

    private BufferedImage heliImage = null;
    private BufferedImage heliLeftImage = null;
    private BufferedImage heliRightImage = null;
    private BufferedImage backImage = null; //getFlippedImage(


    private int heliX = 0;
    private int heliY = 0;

    private int backX = 0;
    private int backY = 0;

    private int frameWidth = 0;
    private int frameHeight = 0;

    private int backWidth = 0;
    private int backHeight = 0;

    public AnotherBackground()
    {
        frameWidth = PREFERRED_WIDTH;
        frameHeight = PREFERRED_HEIGHT;

        this.setFocusable(true);
        this.addKeyListener(new HeliListener());

        try
        {
            heliLeftImage = ImageIO.read(
                new URL("http://imageshack.us/a/img7/2133/helicopter2f.png"));
            heliRightImage = getFlippedImage(heliLeftImage);
            heliImage = heliLeftImage;
            // 2.7 Meg Crap that is an humungous image!  Substitute dummy.
            backImage = getTileImage(250);
            //ImageIO.read(
            //  new URL("http://i.stack.imgur.com/T5uTa.png"));

            backWidth = backImage.getWidth();
            backHeight = backImage.getHeight();

            //HeliPainter l = new HeliPainter();  //  see mention of repaint()
            //new Thread(l).start();
        } catch(IOException ex) {
            // THERE IS NO POINT CONTINUING AFTER THIS POINT!
            // unless it is to pop an option pane error message..
            System.err.println("Problem during loading heli image");
            ex.printStackTrace();
        }

    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(PREFERRED_WIDTH, PREFERRED_HEIGHT);
    }

    @Override
    protected void paintComponent(Graphics g)
    {
        super.paintComponent(g);

        int normalizeX = (heliRealX-heliX)%backImage.getWidth();
        int normalizeY = (heliRealY-heliY)%backImage.getHeight();
        int timesRepeatX = (getWidth()/backImage.getWidth())+2;
        int timesRepeatY = (getHeight()/backImage.getHeight())+2;

        for (int xx=-1; xx<timesRepeatX; xx++) {
            for (int yy=-1; yy<timesRepeatY; yy++) {
                g.drawImage(
                    backImage,
                    (xx*backImage.getWidth())-normalizeX,
                    (yy*backImage.getHeight())-normalizeY,
                    this);  // A JPanel IS AN ImageObserver!
                g.drawImage(heliImage, heliX, heliY, this);
            }
        }
        g.setColor(Color.BLACK);
    }

    private int heliRealX = 0;
    private int heliRealY = 0;

    class HeliListener extends KeyAdapter
    {
        @Override
        public void keyPressed(KeyEvent e)
        {
            int pad = 5;
            if (e.getKeyCode() == KeyEvent.VK_LEFT)
            {
                if(heliX > 0)
                {
                    heliX -= 5;
                }
                else
                {
                    backX += 5;
                }
                heliRealX-=5;
                heliImage = heliLeftImage;
            }
            else if (e.getKeyCode() == KeyEvent.VK_RIGHT)
            {
                // correct for image size + padding
                if(heliX+heliImage.getWidth()+pad < getWidth())
                {
                    heliX += 5;
                }
                else
                {
                    backX -= 5;
                }
                heliRealX+=5;
                heliImage = heliRightImage;
            }

            else if (e.getKeyCode() == KeyEvent.VK_UP)
            {
                if(heliY > 0)
                {
                    heliY -= 5;
                }
                else
                {
                    backY += 5;
                }
                heliRealY-=5;
            }

            else if (e.getKeyCode() == KeyEvent.VK_DOWN)
            {
                // correct for image size + padding
                if(heliY+heliImage.getHeight()+pad < getHeight())
                {
                    heliY += 5;
                }
                else
                {
                    backY -= 5;
                }
                heliRealY+=5;
            }
            repaint(); // Replaces need for threads for this simple demo!
        }
    }

    public BufferedImage getFlippedImage(BufferedImage original) {
        BufferedImage bi = new BufferedImage(
            original.getWidth(),
            original.getHeight(),
            BufferedImage.TYPE_INT_ARGB);
        Graphics2D g = bi.createGraphics();

        AffineTransform at = AffineTransform.getTranslateInstance(bi.getWidth(),1d);
        at.concatenate(AffineTransform.getScaleInstance(-1d,1d));
        g.setTransform(at);
        g.drawImage(original,0,0,this);

        g.dispose();
        return bi;
    }

    public BufferedImage getTileImage(int s) {
        BufferedImage bi = new BufferedImage(s,s,BufferedImage.TYPE_INT_ARGB);
        Graphics2D g = bi.createGraphics();

        GradientPaint gp1 = new GradientPaint(
            (float)0,(float)s/4, Color.YELLOW,
            (float)s/4,0f, Color.GREEN,
            true);
        g.setPaint(gp1);
        g.fillRect(0,0,s,s);

        int trans = 165;
        GradientPaint gp2 = new GradientPaint(
            (float)s/2,(float)s/2, new Color(255,0,0,trans),
            0f,(float)s/2, new Color(255,255,255,trans),
            true);
        g.setPaint(gp2);
        g.fillRect(0,0,s,s);

        g.dispose();
        return bi;
    }
}

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