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How do you generate a random double uniformly distributed between 0 and 1 from C++?

How do you generate a random double uniformly distributed between 0 and 1 from C++?

Of course I can think of some answers, but I'd like to know what the standard practice is, to have:

  • Good standards compliance
  • Good randomness
  • Good speed

(speed is more important than randomness for my application).

Thanks a lot!

PS: In case that matters, my target platforms are Linux and Windows.

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An old school solution like:

double X=((double)rand()/(double)RAND_MAX);

Should meet all your criteria (portable, standard and fast). obviously the random number generated has to be seeded the standard procedure is something like:

srand((unsigned)time(NULL));

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