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assembly - What C/C++ compiler can use push pop instructions for creating local variables, instead of just increasing esp once?

I belive push/pop instructions will result in a more compact code, maybe will even run slightly faster. This requires disabling stack frames as well though.

To check this, I will need to either rewrite a large enough program in assembly by hand (to compare them), or to install and study a few other compilers (to see if they have an option for this, and to compare the results).

Here is the forum topic about this and simular problems.

In short, I want to understand which code is better. Code like this:

sub esp, c
mov [esp+8],eax
mov [esp+4],ecx
mov [esp],edx
...
add esp, c

or code like this:

push eax
push ecx
push edx
...
add esp, c

What compiler can produce the second kind of code? They usually produce some variation of the first one.

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You're right, push is a minor missed-optimization with all 4 major x86 compilers. There's some code-size, and thus indirectly performance to be had. Or maybe more directly a small amount of performance in some cases, e.g. saving a sub rsp instruction.

But if you're not careful, you can make things slower with extra stack-sync uops by mixing push with [rsp+x] addressing modes. pop doesn't sound useful, just push. As the forum thread you linked suggests, you only use this for the initial store of locals; later reloads and stores should use normal addressing modes like [rsp+8]. We're not talking about trying to avoid mov loads/stores entirely, and we still want random access to the stack slots where we spilled local variables from registers!

Modern code generators avoid using PUSH. It is inefficient on today's processors because it modifies the stack pointer, that gums-up a super-scalar core. (Hans Passant)

This was true 15 years ago, but compilers are once again using push when optimizing for speed, not just code-size. Compilers already use push/pop for saving/restoring call-preserved registers they want to use, like rbx, and for pushing stack args (mostly in 32-bit mode; in 64-bit mode most args fit in registers). Both of these things could be done with mov, but compilers use push because it's more efficient than sub rsp,8 / mov [rsp], rbx. gcc has tuning options to avoid push/pop for these cases, enabled for -mtune=pentium3 and -mtune=pentium, and similar old CPUs, but not for modern CPUs.

Intel since Pentium-M and AMD since Bulldozer(?) have a "stack engine" that tracks the changes to RSP with zero latency and no ALU uops, for PUSH/POP/CALL/RET. Lots of real code was still using push/pop, so CPU designers added hardware to make it efficient. Now we can use them (carefully!) when tuning for performance. See Agner Fog's microarchitecture guide and instruction tables, and his asm optimization manual. They're excellent. (And other links in the x86 tag wiki.)

It's not perfect; reading RSP directly (when the offset from the value in the out-of-order core is nonzero) does cause a stack-sync uop to be inserted on Intel CPUs. e.g. push rax / mov [rsp-8], rdi is 3 total fused-domain uops: 2 stores and one stack-sync.

On function entry, the "stack engine" is already in a non-zero-offset state (from the call in the parent), so using some push instructions before the first direct reference to RSP costs no extra uops at all. (Unless we were tailcalled from another function with jmp, and that function didn't pop anything right before jmp.)

It's kind of funny that compilers have been using dummy push/pop instructions just to adjust the stack by 8 bytes for a while now, because it's so cheap and compact (if you're doing it once, not 10 times to allocate 80 bytes), but aren't taking advantage of it to store useful data. The stack is almost always hot in cache, and modern CPUs have very excellent store / load bandwidth to L1d.


int extfunc(int *,int *);

void foo() {
    int a=1, b=2;
    extfunc(&a, &b);
}

compiles with clang6.0 -O3 -march=haswell on the Godbolt compiler explorer See that link for all the rest of the code, and many different missed-optimizations and silly code-gen (see my comments in the C source pointing out some of them):

 # compiled for the x86-64 System V calling convention: 
 # integer args in rdi, rsi  (,rdx, rcx, r8, r9)
    push    rax               # clang / ICC ALREADY use push instead of sub rsp,8
    lea     rdi, [rsp + 4]
    mov     dword ptr [rdi], 1      # 6 bytes: opcode + modrm + imm32
    mov     rsi, rsp                # special case for lea rsi, [rsp + 0]
    mov     dword ptr [rsi], 2
    call    extfunc(int*, int*)
    pop     rax                     # and POP instead of add rsp,8
    ret

And very similar code with gcc, ICC, and MSVC, sometimes with the instructions in a different order, or gcc reserving an extra 16B of stack space for no reason. (MSVC reserves more space because it's targeting the Windows x64 calling convention which reserves shadow space instead of having a red-zone).

clang saves code-size by using the LEA results for store addresses instead of repeating RSP-relative addresses (SIB+disp8). ICC and clang put the variables at the bottom of the space it reserved, so one of the addressing modes avoids a disp8. (With 3 variables, reserving 24 bytes instead of 8 was necessary, and clang didn't take advantage then.) gcc and MSVC miss this optimization.

But anyway, more optimal would be:

    push    2                       # only 2 bytes
    lea     rdi, [rsp + 4]
    mov     dword ptr [rdi], 1
    mov     rsi, rsp                # special case for lea rsi, [rsp + 0]
    call    extfunc(int*, int*)
      # ... later accesses would use [rsp] and [rsp+] if needed, not pop
    pop     rax                     # alternative to add rsp,8
    ret

The push is an 8-byte store, and we overlap half of it. This is not a problem, CPUs can store-forward the unmodified low half efficiently even after storing the high half. Overlapping stores in general are not a problem, and in fact glibc's well-commented memcpy implementation uses two (potentially) overlapping loads + stores for small copies (up to the size of 2x xmm registers at least), to load everything then store everything without caring about whether or not there's overlap.

Note that in 64-bit mode, 32-bit push is not available. So we still have to reference rsp directly for the upper half of of the qword. But if our variables were uint64_t, or we didn't care about making them contiguous, we could just use push.

We have to reference RSP explicitly in this case to get pointers to the locals for passing to another function, so there's no getting around the extra stack-sync uop on Intel CPUs. In other cases maybe you just need to spill some function args for use after a call. (Although normally compilers will push rbx and mov rbx,rdi to save an arg in a call-preserved register, instead of spilling/reloading the arg itself, to shorten the critical path.)

I chose 2x 4-byte args so we could reach a 16-byte alignment boundary with 1 push, so we can optimize away the sub rsp, ## (or dummy push) entirely.

I could have used mov rax, 0x0000000200000001 / push rax, but 10-byte mov r64, imm64 takes 2 entries in the uop cache, and a lot of code-size.
gcc7 does know how to merge two adjacent stores, but chooses not to do that for mov in this case. If both constants had needed 32-bit immediates, it would have made sense. But if the values weren't actually constant at all, and came from registers, this wouldn't work while push / mov [rsp+4] would. (It wouldn't be worth merging values in a register with SHL + SHLD or whatever other instructions to turn 2 stores into 1.)

If you need to reserve space for more than one 8-byte chunk, and don't have anything useful to store there yet, definitely use sub instead of multiple dummy PUSHes after the last useful PUSH. But if you have useful stuff to store, push imm8 or push imm32, or push reg are good.

We can see more evidence of compilers using "canned" sequences with ICC output: it uses lea rdi, [rsp] in the arg setup for the call. It seems they didn't think to look for the special case of the address of a local being pointed to directly by a register, with no offset, allowing mov instead of lea. (mov is definitely not worse, and better on some CPUs.)


An interesting example of not making locals contiguous is a version of the above with 3 args, int a=1, b=2, c=3;. To maintain 16B alignment, we now need to offset 8 + 16*1 = 24 bytes, so we could do

bar3:
    push   3
    push   2               # don't interleave mov 

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