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in Technique[技术] by (71.8m points)

c# - Access variables/functions from another Component

So im trying to change a variable in another script by touching a cube. Current setup

  • 1x Player
  • 1x Enemy

Each with their own script Enemy_Stats & Character_Stats
As you can see in this little snippet it's quite a workaround to access the variable from another script.

void OnCollisionEnter(Collision collision)
{
    if (collision.gameObject.tag == "Enemy")
    {
        collision.gameObject.GetComponent<Enemy_Stats>().Health = 
            collision.gameObject.GetComponent<Enemy_Stats>().Health 
            - gameObject.GetComponent<Character_Stats>().AttackDamage;

        if (collision.gameObject.GetComponent<Enemy_Stats>().Health <= 0)
        {
            Destroy(collision.gameObject);
        }
    }
}

Iam new to Unity, but isn't there a way to just refer it with something like:
collision.Health?

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How to access variables/functions from another Class. The variable or function you want to access or called must be public not private.

public class ScriptA : MonoBehaviour{

    public int playerScore = 0;

    void Start()
    {

    }

    public void doSomething()
    {

    }
}

Access variable playerScore in ScriptA from ScriptB. First, find the GameObject that the script or component is attached to with the GameObject.Find function then use the GetComponent function to retrieve that script or component that is attached to it.

public class ScriptB : MonoBehaviour{

    ScriptA scriptInstance = null;  

    void Start()
    {
      GameObject tempObj = GameObject.Find("NameOfGameObjectScriptAIsAttachedTo");
      scriptInstance = tempObj.GetComponent<ScriptA>();

      //Access playerScore variable from ScriptA
      scriptInstance.playerScore = 5;

     //Call doSomething() function from ScriptA
      scriptInstance.doSomething();
    }
}

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