Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
1.0k views
in Technique[技术] by (71.8m points)

lua - Garry'sMod Detecting if there's a wall between two players

I was wondering about how to detect if there's a wall between two players. Does a command to do it exists or any code snippet?

question from:https://stackoverflow.com/questions/65830682/garrysmod-detecting-if-theres-a-wall-between-two-players

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

I'm sure there are multiple ways to achieve this.

One is to use ents.FindAlongRay

table ents.FindAlongRay( Vector start, Vector end, Vector mins = nil, Vector maxs = nil )

Returns a table of all entities along the ray. The ray does not stop on collisions, meaning it will go through walls/entities.

So if you know where both players are you can check wether the wall of interest is among the entities found along that ray between both players.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...