The best way to handle this is to roll your own Button
. The Material Button
is basically just a Surface
and a Row
. The reason adding your own Modifier.clickable
doesn't work is because one is already set.
So, if you'd like to add onLongPress
, etc you can copy/paste the default implementation and pass those lambdas in.
@Composable
@OptIn(ExperimentalMaterialApi::class, ExperimentalFoundationApi::class)
fun Button(
onClick: () -> Unit,
modifier: Modifier = Modifier,
onLongClick: (() -> Unit)? = null,
onDoubleClick: (() -> Unit)? = null,
enabled: Boolean = true,
interactionState: InteractionState = remember { InteractionState() },
elevation: ButtonElevation? = ButtonDefaults.elevation(),
shape: Shape = MaterialTheme.shapes.small,
border: BorderStroke? = null,
colors: ButtonColors = ButtonDefaults.buttonColors(),
contentPadding: PaddingValues = ButtonDefaults.ContentPadding,
content: @Composable RowScope.() -> Unit
) {
val contentColor by colors.contentColor(enabled)
Surface(
shape = shape,
color = colors.backgroundColor(enabled).value,
contentColor = contentColor.copy(alpha = 1f),
border = border,
elevation = elevation?.elevation(enabled, interactionState)?.value ?: 0.dp,
modifier = modifier.combinedClickable(
onClick = onClick,
onDoubleClick = onDoubleClick,
onLongClick = onLongClick,
enabled = enabled,
role = Role.Button,
interactionState = interactionState,
indication = null
)
) {
Providers(LocalContentAlpha provides contentColor.alpha) {
ProvideTextStyle(
value = MaterialTheme.typography.button
) {
Row(
Modifier
.defaultMinSizeConstraints(
minWidth = ButtonDefaults.MinWidth,
minHeight = ButtonDefaults.MinHeight
)
.indication(interactionState, rememberRipple())
.padding(contentPadding),
horizontalArrangement = Arrangement.Center,
verticalAlignment = Alignment.CenterVertically,
content = content
)
}
}
}
}
Usage:
Button(
onClick = {},
onLongClick = {},
onDoubleClick = {}
) {
Text(text = "I'm a button")
}
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