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data structures - How does linking a node to one another works in assembly language when it comes to binary tree?

I've already done BST in C language so I do know the implementation. But when it comes to asembly language (more specifically MIPS) how are the nodes mapped with respect to the memory location ? Because unlike C you do need to specify the pointer location and the NULL pointer right ?

If we were given a list of 4 numbers {1,3,2,4} and the starting memory location is 2000h will the tree mapping be

    1 (2000h)
      /    
Null(mem?)  3 (2001h)
            /     
       2 (2002h)   4 (2003h) 

Will deletion and insertion be the same procedure as C ? Also extending to AVL tree is tree rotation the same procedure as given in C language too?

question from:https://stackoverflow.com/questions/65858041/how-does-linking-a-node-to-one-another-works-in-assembly-language-when-it-comes

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First, let's differentiate between what the processor does aka machine code, and assembly language, since assembly languages can vary dramatically in what they can do, whereas the machine code is pretty primitive.

A node would be a struct in C.? In machine code, the processor see structs, it sees constants like offsets and sizes.? Let's take the following struct:

typedef struct Node *NodePtr;
typedef struct Node {
    int value;
    NodePtr leftChild, rightChild;
} Node

In the C language, a type determines a variables size.? Assuming a 32-bit machine, an int will take 4 bytes, and pointers will also take 4 bytes.? Thus, the size of one instance of Node is 12 bytes, and, the value field is at offset 0 from the beginning of such an instance, while leftChild is a offset 4, and rightChild at offset 8.

(Some assembly languages allow computing offsets of structs, giving access to named constants for the 0, 4, and 8 here, but the processor won't see names, only numbers.)

how are the nodes mapped with respect to the memory location ?

Memory locations are choses as either global storage, local storage, or heap storage, in both C and assembly language.? The mechanism to take the address of global storage or local storage is processor specific, but heap allocation is done using malloc or other just like in C.? In machine code, taking the address of a local variable involves computing that variables offset from the stack reference, where in C we just put & in front of a variables name.

Because unlike C you do need to specify the pointer location and the NULL pointer right ?

Just like in C, to initialize a Node we need to initialize each field.? The value field with an element of {1,2,3,4}, and, the leftChild with perhaps NULL, while the rightChild with the address of some other Node.? The machine code to do this will reference offset 0, offset 4, and offset 8 of the chosen storage.

We need to know the address value of NULL, but it is almost always the value 0 of the appropriate pointer size.

Will deletion and insertion be the same procedure as C ? Also extending to AVL tree is tree rotation the same procedure as given in C language too?

Yes, these operations are conceptually the same.? It is the field accesses / pointer dereferencing, the if-then and whiles that requires translation to their assembly equivalents.


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