Suppose I have a
class player:
def __init__(self):
pass
def fun1(self):
pass
def fun2(self):
pass
Player class have data members as well as few methods.
On server side I have objects of player class.
Whenever a client connects to the server I send one player object to that client. It updates it and send it back to the server.
Since I'm having objects of player class on server side, I need to have player class on server side.
My question is do I need to have player class on client side too, to update the object received from the server side.
I have used pickle.dumps() and pickle.loads() to send and receive objects.
question from:
https://stackoverflow.com/questions/65943320/do-i-need-to-have-the-same-class-on-both-client-and-server-side-to-send-its-obj 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…