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标题: ios - 如何在单 View 应用程序中添加 ARKit [打印本页]

作者: 菜鸟教程小白    时间: 2022-12-13 15:32
标题: ios - 如何在单 View 应用程序中添加 ARKit

我正在使用 Xcode 9 Beta 和 Swift 4

创建单一 View 应用程序。如何在我的单一应用程序 View 中使用参数现实功能? 这是我的代码。这没有任何错误。但我无法在我的场景中得到任何结果。

import UIKit
import ARKit
import SceneKit

class ViewController: UIViewController {

@IBOutlet weak var scaneView: ARSCNView!
override func viewDidLoad() {
    super.viewDidLoad()

    let scene = SCNScene(named: "art.scnassets/ship.scn")!

    scaneView.scene = scene
}

override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)

    let configuration = ARWorldTrackingSessionConfiguration()

    scaneView.session.run(configuration)
}

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

    scaneView.session.pause()
}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
}

}



Best Answer-推荐答案


您缺少委托(delegate)方法 ARSCNViewDelegate 我认为这段代码可以正常工作并在您的场景 View 中显示结果

 import UIKit
 import ARKit
 import SceneKit

class ViewController: UIViewController, ARSCNViewDelegate {

@IBOutlet weak var sceneView: ARSCNView!

override func viewDidLoad() {
    super.viewDidLoad()

    sceneView.delegate = self

    sceneView.showsStatistics = true

    let scene = SCNScene(named: "art.scnassets/ship.scn")!

    sceneView.scene = scene
}

override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)

    let configuration = ARWorldTrackingSessionConfiguration()

    sceneView.session.run(configuration)
}

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

    sceneView.session.pause()
}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()

}

}

关于ios - 如何在单 View 应用程序中添加 ARKit,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45342327/






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