Lua for Windows is a 'batteries included environment' for the Lua scripting language on Windows.
Lua for Windows (LfW) combines Lua binaries, Lua libraries with a Lua-capable editor in a single install package for the Microsoft Windows operating system. LfW contains everything you need to write, run and debug Lua scripts on Windows. A wide variety of libraries and examples are included that are ready to use with Microsoft Windows. LfW runs on Windows 2000 and newer versions of Windows. Lua and its associated libraries are also available for other operating systems, so most scripts will be automatically cross-platform.
Lua for Windows installs Lua language, SciTE based Lua IDE and Lua modules to the directory of you choice at install time. Lua for Windows and it's modules all depend on the MSVC++ 2005 runtime library. Lua for Windows install will automatically download this runtime and install it for you if you don't have runtime installed on your computer. The runtime is contained in the file vcredist_x86.exe, if you don't want the runtime to download during installation time (for offline instalation), just place the vcredist_86.exe in same directory as Lua for Windows install exe.
LfW Components
Installer
Lua Interpreter,
Lua Reference Manual,
Quick Lua Tour Sample,
Examples directory,
Libraries with documentation.
Lua Compiler (luac)
Text Editors (SciTE and I think maybe wxLua editors too)
C header files/libraries/etc. for building C module
Provides a way to create new Lua states from within Lua. It also offers a simple way to communicate between the creator (http://loop.luaforge.net/) and the created (slave) states.
LOOP stands for Lua Object-Oriented Programming and is a set of packages for supporting different models of object-oriented programming in the Lua language.
A complete macro system with full compatibility with Lua 5.1 sources and bytecode: clean, elegant semantics and syntax, amazing expressive power, good performances, near-universal portability.
JSON parser/encoder for Lua Parses JSON using LPEG for speed and flexibility. Depending on parser/encoder options, various values are preserved as best as possible.
Add Lua headers and Lua lib needed for embedding Lua.
5.1.3.15 7/August/2008 - Third release
Added an environment variable called "LUA_DEV" to help C module developers configure their build files. This allows for the paths to be common and easily added to the project settings. (e.g. $(LUA_DEV)/include; $(LUA_DEV)/lib)
Added the ability to download the 'vcredist_x86.exe'.
Fixed Visual C++ 8.0 run-time problems. There now has to be a run-time for every dll loaded.
Removed 'msvcr80.dll' from the root application directory.
Updated the Visual C++ 8.0 run-time to SP1.
Updated StdLib to version 6.
Fixed missing Scite install issue with 5.1.3.14 release.
5.1.4.17 9/September/2008 - Fourth release.
Fixed the readyiss.bat file to work with the new 'lua' directory.
Added wxLua support.
Updated to Lua v5.1.4.
Changed the 'lualibs' to 'lua' to support the default locations.
Updated SciTE property file to make the help show up correctly.
Removed setting the LUA_PATH and LUA_CPATH environment variables.
Added lExecutor. This is a wxLua application that allows users to run console Lua scripts in a simple GUI. Look at the documentation (\docs\lexecutor) for more information.
Added 'wildcard'.lexe files to run using lExecutor.
Associated 'wildcard'.lexe files to a custom icon.
5.1.4.22 12/January/2009- 9th release.
Added LuaBitOp v1.0.1 library.
Fixed a bug in lExecutor to properly pass file loading error to the user.
Fixed LuaDoc templates a bit for 'tables' and 'functions'.
Fixed !LuaXML so it actually works. Opps.
Updated Copas to version 1.1.4.
Updated IUP to version 2.7.1.
Updated CD to version 5.1.1.
Updated IM to version 3.4.1.
Removed BitLib. Use LuaBitOp instead.
5.1.4.23 06/Febuary/2009 - 10th release.
Added MetaLua v0.5-rc1.
Added the 'strict.lua' file shipped in the Lua in the 'etc' directory.
Added Lanes v2.0.3 library.
Updated LuaFileSystem to version 1.4.2.
5.1.4.24rc1 14/April/2009 - 11th release
Updated LPeg to version 0.9.
Updated Copas to version 1.1.5.
Updated the Lua executables so they run on Windows 64
5.1.4.25rc2 15/April/2009 - 12th release
Updated lua51.dll manifest to allow running on Windows 64.
5.1.4.26rc3 23/April/2009 - 13th release
Added an option to start the quickluatour.lua after installation completes.
Added a link to the lExecutor documentation in the start menu.
Now you can launch quickluatour.lua at the end of the installer
Updated luaforwindows.html to be the right version in the example.
Updated the LuaQuickTour thanks to Dirk Feytons.
Fixed SciTE saving a debugger file to the current running scripts directory. Now it saves it to your local temp directory.
Fixed SciTE toolbar icons being incorrect.
5.1.4-27rc4 27/April/2009 -14th release
Fixed SciTE debugger looking for the temp file in the %TMP% location.
Fixed debugging files with spaces in the filename.
Updated the IM, CD, and IUP examples.
Made SciTE use the lua5.1.dll.
Changed the version number to use a '-' as a build number of the LfW package.
Changed the installer display name to 'Lua For Windows'.
5.1.4-28 29/June/2009 - 15th release
Fixed SciTE debugger to allow it to debug modules in the same directory as the file using the module.
Updated Stdlib to version 11.
5.1.4-29 03/Sept/2009 - 16th release
Added Penlight v0.7.2 Lua module.
Updated LuaCOM to version 1.4.
Updated LuaGL to version 1.3.
Updated VStruct to version 1.0.2.
5.1.4-30 10/Sept/2009 - 17th release
Added lbase64 module.
Added gzio module
Updated stdlib to Release 12.
5.1.4-31 07/Dec/2009 - Internal only, not released
Added markdown v0.32 Lua module.
Fixed C Runtime Error R 6034. Problem 3.
Fixed LuaInterface manifest loading issue.
Updated luanet.dll to CoInitialize and search in the LUA_CPATH.
5.1.4-32 12/March/2010 - 18th release
Added LuaRS232 v1.0.0
Added iLua.cmd to easily launch iLua. Also added it to the start menu.
Fixed SciTE to properly run interactive Lua session.
Updated the clidebugger to take the same paramaters to allow for debug level.
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