菜鸟教程小白 发表于 2022-12-13 08:23:18

ios - xCode - Google Cardboard 构建失败


                                            <p><p>我可以使用 Unity 5 和 xCode 6 构建和运行我的 Cardboard 应用程序,它在我的 iPhone 5 上运行良好。但是,当我将项目交给另一个开发人员时,他在尝试构建时收到以下错误。他正在使用 xCode 7 beta 和 iPhone 6。我认为问题是因为他使用的是 xCode 7 beta。他在下面的日志中添加了评论。 </p>

<pre><code>- Completed reload, in0.055 seconds
Built-in distortion correction disabled. Causes:

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Built-in UI layer disabled. Causes:

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

2015-06-12 15:26:59.290 cardboardTest Unbalanced calls to begin/end appearance transitions for &lt;UnityLandscapeRightOnlyViewController: 0x16e0a090&gt;.
2015-06-12 15:27:07.805 cardboardTest Rotation check?! 3
2015-06-12 15:27:10.807 cardboardTest popping automatically
2015-06-12 15:27:10.817 cardboardTest rotation station

&gt;&gt;&gt;&gt; The below is logged just before the crash, after the stardust finishes circling, after which Aulani video is supposed to start. &lt;&lt;&lt;

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.548125 ms
Built-in distortion correction disabled. Causes: &lt;&lt;&lt;&lt; OpenGLES.framework is included in the project.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Built-in UI layer disabled. Causes:

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)


Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 621. &lt;&lt;&lt;&lt; Closed any application running in the background on my iPhone, just to free up available memory. No difference.
Total: 3.234458 ms (FindLiveObjects: 0.401500 ms CreateObjectMapping: 0.034583 ms MarkObjects: 0.550083 msDeleteObjects: 2.247291 ms)
</code></pre>

#

#

<p>在 Unity 中,我将图形 API 设置为自动。 </p></p>
                                    <br><hr><h1><strong>Best Answer-推荐答案</ strong></h1><br>
                                            <p><p>我设法让它工作的唯一方法是取消勾选自动图形 API,并将 Metal 放在 OpenGLES2 之下。 Cardboard SDK 似乎有些东西不适用于 Metal 渲染管道。</p>

<p>这并不理想,但应该有望让 VR 模式正常工作!</p></p>
                                   
                                                <p style="font-size: 20px;">关于ios - xCode - Google Cardboard 构建失败,我们在Stack Overflow上找到一个类似的问题:
                                                        <a href="https://stackoverflow.com/questions/30940544/" rel="noreferrer noopener nofollow" style="color: red;">
                                                                https://stackoverflow.com/questions/30940544/
                                                        </a>
                                                </p>
                                       
页: [1]
查看完整版本: ios - xCode - Google Cardboard 构建失败