菜鸟教程小白 发表于 2022-12-13 01:07:53

ios - 如何以与系统音量不同的音量播放 iPod 音乐库中的轨道?


                                            <p><p>如何以与系统音量不同的音量播放 ipod 音乐库(如用户定义的播放列表等)中的音乐?</p></p>
                                    <br><hr><h1><strong>Best Answer-推荐答案</ strong></h1><br>
                                            <p><p>这适用于尝试以与系统音量不同的音量播放 ipod 音乐库中的音乐/播放列表的人。有几篇帖子说 <code></code> 可以做到这一点,但我发现每当我改变 applicationMusicPlayer 的音量时,系统音量也会改变。 </p>

<p>还有一种使用 AVAudioPlayer 类播放音乐的复杂方法,但它需要您将音乐文件从 ipod 库复制到应用程序包,当您播放动态内容(例如用户生成的)时,这可能会变得很棘手播放列表。不过,该技术确实可以让您访问字节,如果您想对数据进行处理(如 DJ 应用程序),这是一种方法。链接到该解决方案 <a href="http://blog.tapsquare.com/post/803301658/ipod-library-access/" rel="noreferrer noopener nofollow">HERE</a> .</p>

<p>我使用的解决方案使用 AVPlayer 类,那里有几篇关于如何做到这一点的好帖子。这篇文章基本上是我在 Stackoverflow 和其他地方找到的几种不同解决方案的组合。</p>

<p>我链接了以下框架:</p>

<p>AV基金会<br/>
媒体播放器<br/>
音频工具箱<br/>
核心音频<br/>
核心媒体</p>

<p>(我不确定所有这些是否都很关键,但这就是我所拥有的。我也实现了一些 OpenAL 的东西,我没有在下面的代码中显示)</p>

<pre><code>// Presumably in your SoundManage.m file (or whatever you call it) ...

#import &lt;CoreAudio/CoreAudioTypes.h&gt;
#import &lt;AudioToolbox/AudioToolbox.h&gt;

@interface SoundManager()

@property (retain, nonatomic) AVPlayer* audioPlayer;
@property (retain, nonatomic) AVPlayerItem* currentItem;

@property (retain, nonatomic) MPMediaItemCollection* currentPlaylist;
@property (retain, nonatomic) MPMediaItem* currentTrack;
@property (assign, nonatomic) MPMusicPlaybackState currentPlaybackState;

@end


@implementation SoundManager

@synthesize audioPlayer;
@synthesize currentItem = m_currentItem;

@synthesize currentPlaylist;
@synthesize currentTrack;
@synthesize currentPlaybackState;

- (id) init
{
    ...

    //Define an AVPlayer instance
    AVPlayer* tempPlayer = [ init];
    self.audioPlayer = tempPlayer;
    ;

    ...

    //load the playlist you want to play
    MPMediaItemCollection* playlist = ;
    if(playlist)
      ;

    ...

    //initialize the playback state
    self.currentPlaybackState = MPMusicPlaybackStateStopped;


    //start the music playing
    ;

    ...

}


//Have a way to get a playlist reference (as an MPMediaItemCollection in this case)
- (MPMediaItemCollection*) getPlaylistWithName:(NSString *)playlistName
{
    MPMediaQuery* query = [ init];
    MPMediaPropertyPredicate* mediaTypePredicate =                                                                               forProperty:MPMediaItemPropertyMediaType];
    ;
    ;

    NSArray* playlists = ;
    ;

    for(MPMediaItemCollection* testPlaylist in playlists)
    {
      NSString* testPlaylistName = ;
      if()
            return testPlaylist;
    }

    return nil;
}

//Override the setter on currentItem so that you can add/remove
//the notification listener that will tell you when the song has completed
- (void) setCurrentItem:(AVPlayerItem *)currentItem
{
    if(m_currentItem)
    {
      [ removeObserver:self name:AVPlayerItemDidPlayToEndTimeNotification object:m_currentItem];
      ;
    }

    if(currentItem)
      m_currentItem = ;
    else
      m_currentItem = nil;

    if(m_currentItem)
    {
      [ addObserver:self selector:@selector(handleMusicTrackFinished) name:AVPlayerItemDidPlayToEndTimeNotification object:m_currentItem];
    }
}

//handler that gets called when the name:AVPlayerItemDidPlayToEndTimeNotification notification fires
- (void) handleMusicTrackFinished
{
    ;//or something similar
}

//Have a way to load a playlist
- (void) loadPlaylist:(MPMediaItemCollection *)playlist
{
    self.currentPlaylist = playlist;
    self.currentTrack = ;
}

//Play the beats, yo
- (void) playMusic
{
    //check the current playback state and exit early if we&#39;re already playing something
    if(self.currentPlaybackState == MPMusicPlaybackStatePlaying)
      return;

    if(self.currentPlaybackState == MPMusicPlaybackStatePaused)
    {
      ;
    }
    else if(self.currentTrack)
    {
      //Get the system url of the current track, and use that to make an AVAsset object
      NSURL* url = ;
      AVAsset* asset = ;

      //Get the track object from the asset object - we&#39;ll need to trackID to tell the
      //AVPlayer that it needs to modify the volume of this track
      AVAssetTrack* track = [ objectAtIndex:0];

      //Build the AVPlayerItem - this is where you modify the volume, etc. Not the AVPlayer itself
      AVPlayerItem* playerItem = [ initWithAsset: asset]; //initWithURL:url];
      self.currentItem = playerItem;

      //Set up some audio mix parameters to tell the AVPlayer what to do with this AVPlayerItem
      AVMutableAudioMixInputParameters* audioParams = ;
      ;//replace 0.5 with your volume
      ;//here&#39;s the track id

      //Set up the actual AVAudioMix object, which aggregates effects
      AVMutableAudioMix* audioMix = ;
      ];

      //apply your AVAudioMix object to the AVPlayerItem
      ;

      //refresh the AVPlayer object, and play the track
      ;
      ;

    }

    self.currentPlaybackState = MPMusicPlaybackStatePlaying;
}

- (void) pauseMusic
{   
    if(self.currentPlaybackState == MPMusicPlaybackStatePaused)
      return;

    ;

    self.currentPlaybackState = MPMusicPlaybackStatePaused;
}

- (void) skipSongForward
{
    //adjust self.currentTrack to be the next object in self.currentPlaylist
    //start the new track in a manner similar to that used in -playMusic
}

- (void) skipSongBackward
{
    float currentTime = self.audioPlayer.currentItem.currentTime.value / self.audioPlayer.currentItem.currentTime.timescale;

    //if we&#39;re more than a second into the song, just skip back to the beginning of the current track
    if(currentTime &gt; 1.0)
    {
      ;
    }
    else
    {
      //otherwise, adjust self.currentTrack to be the previous object in self.currentPlaylist
      //start the new track in a manner similar to that used in -playMusic
    }
}

//Set volume mid-song - more or less the same process we used in -playMusic
- (void) setMusicVolume:(float)vol
{
    AVPlayerItem* item = self.audioPlayer.currentItem;

    AVAssetTrack* track = [ objectAtIndex:0];

    AVMutableAudioMixInputParameters* audioParams = ;
    ;
    ;

    AVMutableAudioMix* audioMix = ;
    ];

    ;
}


@end
</code></pre>

<p>请原谅您看到的任何错误 - 请在评论中告诉我,我会修复它们。否则,如果有人遇到与我相同的挑战,我希望这会有所帮助!</p></p>
                                   
                                                <p style="font-size: 20px;">关于ios - 如何以与系统音量不同的音量播放 iPod 音乐库中的轨道?,我们在Stack Overflow上找到一个类似的问题:
                                                        <a href="https://stackoverflow.com/questions/14881451/" rel="noreferrer noopener nofollow" style="color: red;">
                                                                https://stackoverflow.com/questions/14881451/
                                                        </a>
                                                </p>
                                       
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